Hi,
I usually use Revit sun for my renders because my professional stuff is mostly sun studies and a few token images which I'm ashamed to say I post-edit them to acceptable levels (the photorealistic rabbit-hole has proved too deep to date). I'm currently trying to get IBL working in aid of adding believable reflections in windows to add one more step towards believable photorealistic.
Can I have some input into best practices/settings? Current settings which seem reasonable are:
Environment [Texture environment]
-Texture: [RGB Image]: Skies2_etc etc.hdr
-Power: [Greyscale Image]: 1
-Gamma: [Float Value]: 2.2
-Invert: [Bool Value]: Disabled
-UV Transform: [3D Transformation]
->Rotation Order: [YXZ]
->Rotation: [Float Value] : <to suite building siting>
->Scale: [Float Value] : 1
->Translation: [Float Value] : 0
-Projection: [Spherical]
->Sphere Transformation: [3D Transformation]
->>Rotation Order: [YXZ]
->>Rotation: [Float Value] :
->>Scale: [Float Value] : 1
->>Translation: [Float Value] : 0
->Coordination Space: [Enum Value]: Object Space
-Border Mode: [Enum Value]: Wrap Around
-Power: 2 (its an overcast image)
Other Settings:
Exposure: [Float Value]: 1
Alpha Channel: [Bool Value]: Disabled *
Keep Environment: [Bool Value]: Disabled *
*I read the manual, but I'm having a dense moment with this: am I right in saying that you only use(Read ENABLE) Alpha Channel if you want to composite the image later (which is what I previously did in photoshop after using Revit sun) and you only also use Keep Environment (Read: Both ENABLED) if you want to keep the reflections of the environment?
A Few Specific Questions: I get a lot of dark areas (under eaves, canopys etc.. almost black in places) despite being on the side of the house immediately facing the sun sot on the HDR and having power and exposure turned up - is this normal?
I have been using the uv transformation to rotate the image, does the sphere transformation do anything? or would that be for rotating the cube/perspective projection? (but not the image wrapped to it, which is rotated with the UV Transformation Rotation ... correct??)
Also, is | Power: [Greyscale Image]: 1 | the correct method for powering the IBL?
In the revit manual says Power should be set to [Image]: but that's already been done with [RGB Image] in the texture node? (manual has older nodes, was confusing).
Furthermore, Can | Power: | be any of the following assuming the situation calls for it?
-[Greyscale Image]: 1
-[RGB Image]: <as above> (seems to amplify the colours - which makes sense)
-[Alpha Image] : <image as above. (seems to work, amplifies the light intensity, but adds two rotation variables, which I'd rather not deal with...)
-anything else???
anything else anyone noticed?
EDITED: typo & added some Texture Enviuronent | Power Node questions