Material pick the light, open the Emission pin, and set the Light Pass Id to whichever pass you want (ie. 1-8). Then turn that pass on in the Render Passes node.How do you actually assign lights to passes?
Paul
Moderator: face_off
Material pick the light, open the Emission pin, and set the Light Pass Id to whichever pass you want (ie. 1-8). Then turn that pass on in the Render Passes node.How do you actually assign lights to passes?
face_off wrote:Material pick the light, open the Emission pin, and set the Light Pass Id to whichever pass you want (ie. 1-8). Then turn that pass on in the Render Passes node.How do you actually assign lights to passes?
Paul
I think the easiest way to do this a make a map in Photoshop or GIMP, with black at the bottom smoothly changing to white at the top. The assign that map to the glass material in the opacity (or roughness?) pin.Hi Paul, I need to make a gradient texture - it's a glass wall that has an opaque gradient coating on it. So the bottom of the wall is opaque white and get's clearer towards the ceiling. How would I do this?
face_off wrote:I think the easiest way to do this a make a map in Photoshop or GIMP, with black at the bottom smoothly changing to white at the top. The assign that map to the glass material in the opacity (or roughness?) pin.Hi Paul, I need to make a gradient texture - it's a glass wall that has an opaque gradient coating on it. So the bottom of the wall is opaque white and get's clearer towards the ceiling. How would I do this?
Paul
Sonnemanntoon wrote:Hello again
I've just rendered out another image with linear lights that all seem to be fairly aliased
Any idea on how I could make them smoother?
Thanks
As Seeker indicated - can you pls post a sample render.I've just rendered out another image with linear lights that all seem to be fairly aliased
Any idea on how I could make them smoother?
face_off wrote:As Seeker indicated - can you pls post a sample render.I've just rendered out another image with linear lights that all seem to be fairly aliased
Any idea on how I could make them smoother?
Paul
I believe that the solution for this is to 1) increase the Kernel->Filter Size - my guess is somewhere between 2 and 3, and if that drops the clarity of the rest of the render, double the resolution and downscale it in Photoshop. The Archiviz experts here might have some better settings. If you post your render in the WIP Gallery here, I'm sure others will comment.If you look at the linear lights in the recessed ceiling areas you can see the aliasing.
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