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Re: Day Light Render

PostPosted: Fri Sep 22, 2017 6:40 am
by face_off
A .OCS file will be missing the scene assets. Can you provide a .ORBX pls? PM me the link if needed.

Paul

Re: Day Light Render

PostPosted: Fri Sep 22, 2017 7:01 am
by JNDesign
dont know if you got the pm message but here it is

Re: Day Light Render

PostPosted: Fri Sep 22, 2017 10:51 am
by face_off
Can you pls put the ORBX file in the ZIP file and post there here (since that ORBX will not download for me).

Thanks

Paul

Re: Day Light Render

PostPosted: Sat Sep 23, 2017 12:13 am
by JNDesign
thanks Paul

here it is

Re: Day Light Render

PostPosted: Wed Sep 27, 2017 3:07 am
by face_off
Thanks. I cannot work out why it is so blue. I will ask Otoy to take a look.

Thanks

Paul

Re: Day Light Render

PostPosted: Wed Sep 27, 2017 3:41 am
by abstrax
The AO distance in the direct light kernel is too short, i.e. the blue sky is not occluded and thus applied to the objects in the bar. Since the contribution of the sun is missing, everything turns blue. To fix the scene you can either:

- increase the AO distance to occlude the sky
- switch to either the diffuse GI mode or use the path tracing kernel
- define an AO ambient texture that is not blue

Re: Day Light Render

PostPosted: Wed Sep 27, 2017 6:27 am
by JNDesign
Great thanks , all options work

Have chosen ambient texture as a solution

by the way, the AO was default at 3, did increase to 10 to make it work.

Thanks guys for a prompt solution.

many thanks again