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softimage baking id problem

PostPosted: Wed Jul 13, 2022 1:13 pm
by Matteo3d
hi boys,
I would like to create a baking of a model,
I created various uvs with projections and materials,
now, I created a second uv "for baking in octane, but, when I'm in octane (standalone) I insert uv set (second uv) but, nothing happens, render black !,
does anyone know how to set this up?
thank you

Re: softimage baking id problem

PostPosted: Wed Jul 13, 2022 7:15 pm
by jobigoud
This kind of question should go in the General Discussion forum.

Baking with alternate UVs should work, here I made a test scene with a geometry with 2 UV sets and the baking camera can bake based on either one.
baking-uvsets.orbx
(180.69 KiB) Downloaded 248 times


The right UV set should be selected in both the baking camera and the texture projection.

If your object has an object layer map associated with it, check that the object layer Baking group ID matches the one from the baking camera.

Re: softimage baking id problem

PostPosted: Sat Jul 16, 2022 8:32 am
by Matteo3d
thank you very much for your support,
in softimage, I create a geometry, apply different materials, two uvs, 1 with texture mapping, 2 for baking,
in your example I see only one material, I cannot manage the different materials of my geometry

Re: softimage baking id problem

PostPosted: Sat Jul 16, 2022 11:12 am
by jobigoud
Having several materials shouldn't be a problem. But I don't know Softimage maybe something is lost between the exporter and Octane's importer. Can you create a simplified geometry and attach it here so we can test? Thanks.

Re: softimage baking id problem

PostPosted: Sun Jul 17, 2022 6:56 am
by Matteo3d
Certainly!
here is the file,
https://fromsmash.com/cGi0h-7Hpt-dt


a simple cube, with 6 materials