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Radiance Conference Room

PostPosted: Fri Apr 03, 2020 1:02 pm
by wahn
Image

Finally I found some time to convert the Radiance Conference Room scene to the latest OctaneRender release. I used the latest BlenderPlugin release for Windows and you can download the .blend file here ( conference_room/blend/conference_room_octane.blend ) if you want to play with it. There should be several cameras defined in the scene (see Arnold version with shaders simulating the Radiance .cal files). Simply switch to a camera and press F12 (the render button).

Re: Radiance Conference Room

PostPosted: Mon Apr 06, 2020 9:25 am
by wahn
From the appleseed forum for the same scene:

https://forum.appleseedhq.net/t/radianc ... room/987/2

Code: Select all
Some comments for visitors of this thread who maybe not familiar with this scene.

This conference room scene is a famous recreation of an actual room to study the
exact radiation distribution with a software called Radiance. The emphasis of
Radiance is not on the visual/artistic aspect of render engines used for archviz
scenes like Corona or V-Ray and therefore may not look as stunning as your usual
indoor archviz scene.
But unique to Radiance is that it is painstakingly verified for exact numerical accuracy.
The tool is used the world over for lighting simulations by lighting engineers when they
want to predict how a space will be lit, either through natural or artificial lighting.

Re: Radiance Conference Room

PostPosted: Mon Apr 06, 2020 9:48 am
by whersmy
Supercool! Is there an .orbx for us standalone users too? :D

Re: Radiance Conference Room

PostPosted: Wed Apr 15, 2020 9:39 am
by wahn
whersmy wrote:Supercool! Is there an .orbx for us standalone users too? :D


There should be one now:

https://github.com/wahn/render_comparis ... _room/orbx

Let me know if that works for you ...