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WIP living room scene (lots of glass!)

PostPosted: Sat Sep 02, 2017 4:55 am
by rodrigomm
Hi, I'd love to get feedback on this scene. I mostly feel the glass panes on the doors are pretty much non existent, eventhough there's geometry there. I feel there should be more reflections on em, but not sure.

Any ideas are welcome

Re: WIP living room scene (lots of glass!)

PostPosted: Sat Sep 02, 2017 7:00 am
by Builtdown
Are the windows specural or glossy material?
If specular, try to change them to glossy with full white on specular value and about 15% opacity.

Also add some dark things behind the camera so there is something to reflect. and maybe add some blue color or clouds in the sky so it´s not so white.

Re: WIP living room scene (lots of glass!)

PostPosted: Sat Sep 02, 2017 7:08 am
by Seekerfinder
Impressive for a few mins. I'd also like to know what your glass & render settings were.
Cheers,
Seeker

Re: WIP living room scene (lots of glass!)

PostPosted: Sat Sep 02, 2017 10:22 am
by Builtdown
Don´t know why but the picture looks to me that it´s a scene from a luxury boat.
I think the room should be a little higher.

Add also some dof.

Re: WIP living room scene (lots of glass!)

PostPosted: Sat Sep 02, 2017 11:11 am
by Builtdown
Also composition-wise the straight shot doesn´t work.
Turn the camera a bit to the side so the sofa area shows more.

It´s also not good to show a straight shot towards a mirror, because you should then see also the camera reflected from the mirror...

Re: WIP living room scene (lots of glass!)

PostPosted: Sat Sep 02, 2017 6:35 pm
by rodrigomm
Hi. Thanks for the feedback.

The composition is not final. Is just the one I could get all the reflective surfaces in the shot, hah. Sorry for not clearing that up.

I'll try the glass panes as glossy material. I'll post materials used as well.

The mirror in the back is meant to be a smoked mirror look but have no idea how to do it.

The sky and background haven't been decided yet, and will sure add more reflections. I'll add a hdri map as place holder.

Here is another angle.

Re: WIP living room scene (lots of glass!)

PostPosted: Sat Sep 02, 2017 7:07 pm
by Seekerfinder
Hey rodrigomm,
What were your kernel settings?
Seeker

Re: WIP living room scene (lots of glass!)

PostPosted: Sat Sep 02, 2017 10:30 pm
by rodrigomm
Seekerfinder wrote:Hey rodrigomm,
What were your kernel settings?
Seeker


Here you go!
Screen.JPG

Re: WIP living room scene (lots of glass!)

PostPosted: Sun Sep 03, 2017 5:55 am
by Seekerfinder
Thanks rodrigomm,
So that second render took about an hour to reach 20000 samples. I'm curious to know how quicly it cleaned though since you said the first one took only a few minutes.
Seeker

Re: WIP living room scene (lots of glass!)

PostPosted: Sun Sep 03, 2017 8:03 pm
by rodrigomm
The original image posted took about 5mins to reach that point. Can't remember exactly