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Tips for Realism

PostPosted: Thu Jun 22, 2017 1:35 pm
by _roogul
I've been working on this shot, on and off, for about 3 days now.

Image

Does anyone have any tips for pushing this to be even more realistic. Something just isn't sitting right with me, and I've been looking at it for too long to figure what it is!

All comments are appreciated, but please make them constructive :D

Re: Tips for Realism

PostPosted: Thu Jun 22, 2017 7:25 pm
by gah5118
main things that look off to me are the floorboard and walls. the brick could use some work also. Otherwise the rest looks awesome!

Re: Tips for Realism

PostPosted: Thu Jun 22, 2017 8:22 pm
by itou31
Perhaps, some dirt and noise in the material nodes...

Re: Tips for Realism

PostPosted: Thu Jun 22, 2017 9:42 pm
by grimm
A little bit of dirt and dust would be good, also I think if you have a shaft of sunlight coming through a window would do wonders as well. :) Also the framing of the image is strange, I wouldn't cut off the chair at least.

Jason

Re: Tips for Realism

PostPosted: Fri Jun 23, 2017 8:09 am
by _roogul
Looks like I'll try adding some dirt / dust in then! Thanks for the comments, hadn't even thought about adding that in.

Re: Tips for Realism

PostPosted: Fri Jun 23, 2017 8:12 am
by _roogul
grimm wrote:A little bit of dirt and dust would be good, also I think if you have a shaft of sunlight coming through a window would do wonders as well. :) Also the framing of the image is strange, I wouldn't cut off the chair at least.

Jason


I think a bit of context with my framing choice would of helped. This is a draft for a flooring company, so the focus really is the flooring. That explains the weird crop of the chair!

I'll try adding some dirt / dust into the materials now. Will definitely have a play with some sunlight beaming in from the left side.

Re: Tips for Realism

PostPosted: Fri Jun 23, 2017 3:23 pm
by Marvez
nice start

I feel doesn't need dirt.
- something about the diffuse materials seem flat - typically most surfaces of a home have some sheen from paint or wear.
- maybe a little more floor in foreground
-some reflections in glass of framed pictures
-when I look closely at the chair I see some nice displacement /bump of the wood texture with a sheen; similar effect should be applied to the floors and base board

best
wm

Re: Tips for Realism

PostPosted: Fri Jun 23, 2017 3:30 pm
by Marvez
and upon second look what are using direct light or path tracing? use PT and yes play with light to add volume to the spaces , ie globe looks flat in the scene

Re: Tips for Realism

PostPosted: Sat Sep 02, 2017 9:06 am
by Aww167
I know this is pretty old now (June), but just wanted to post a reply because it's such a striking image. The main issue for me is the composition of elements. You have the globe and pictures against the wall and somewhat away from the main focus of attention, even though they are by far the more colorful and interesting image elements and immediately draw the eye. This rather leaves them fighting for attention with the expanse of floor which occupies far more of the image area, yet lacks in color detail and therefore is less interesting by comparison. The pictures, globe, chair and lower wall are all beautifully rendered and to my mind, far more deserving of being the main focus of attention. Wouldn't re-framing the image from a slightly different perspective i.e. less floor and more of the individual items help balance things more aesthetically and produce a more satisfying image? Otherwise I feel you're left struggling to make the floor look more interesting (real?) when there's nothing intrinsic to help achieve this, except perhaps use of lighting, dust etc and possible reflections to add interest and depth.

Re: Tips for Realism

PostPosted: Sat Sep 02, 2017 10:19 am
by Builtdown
Is this picture supposed to be an advert for parquet or something? If not, why is 60% of the picture just floor and everything else at the top of the picture?

The floor texture looks too large and the chair looks too small.