(WIP) Near the forest / single family house

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(WIP) Near the forest / single family house

Postby ubicz » Wed May 17, 2017 7:08 am

ubicz Wed May 17, 2017 7:08 am
Hello,
this one is going to get 2 renders (also from the back). This one is definitely too dark. Partially it's post production fault - I still can't get Linear Workflow and color profiles to work ^^

Would appreciate any comments

cam02_2017_05_15_01_3500x1968px_post.jpg
PT @ 3500x1907
- Max samples: 4000
- Diffuse depth: 8
- Specular depth: 8
- Ray epsilon: 0.0001
- Filter size: 1.2
- Caustic blur: 0.02
- GI Clamp 20
- Path term. power: 0.425
- Coherent ratio: .19
- Parallel samples: 8
- Max tile samples: 16
Octane 3.05 with Cinema 4D / Win10 / AMD 8150 FX / 1x GeForce 1070 GTX / 16 GB DDR 3
ubicz
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Re: (WIP) Near the forest / single family house

Postby zinogino » Wed May 17, 2017 7:23 am

zinogino Wed May 17, 2017 7:23 am
Nice good looking render.
Grass patch is it intentional?
Perhaps a light source coming from the left and behind the house would do.
How did you do the roof top? Displacement map or modeling?
Till today I'm still confused on LWF too :/
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cam02_2017_05_15_01_3500x1968px_post.jpg
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Re: (WIP) Near the forest / single family house

Postby ubicz » Wed May 17, 2017 1:29 pm

ubicz Wed May 17, 2017 1:29 pm
Thanks for the comment :)
zinogino wrote:Perhaps a light source coming from the left and behind the house would do.

Was trying to figure it out that way, but I really like the feel of the right side of this image.
zinogino wrote:Grass patch is it intentional?

Not really, I am still experimenting with Octane Scatter. I'm trying to figure out minimal clone density.
zinogino wrote:How did you do the roof top? Displacement map or modeling?

Modelling, I've made cloner object with different types of roof tiles long time ago (cinema 4d). I have to render depth map from it one day to use as a displacement :)
We use 3D iles in the office tho, cause we also render in RT engines like Lumion (this guy cannot handle displacement).
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