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VFX test with Octane Volumes.

PostPosted: Sun Mar 26, 2017 4:53 pm
by Keegs9
Hey there! Just ran a test with FumeFX and Octane's volume object.

I'd love some criticism on this as well as help figuring out why my clouds look sliced like a parfait. Mmm. Parfait.


Re: VFX test with Octane Volumes.

PostPosted: Mon Mar 27, 2017 9:03 am
by bepeg4d
Hi Keegs9,
funny, are you using the DL AO kernel?
If yes, try to switch to Path Tracing, and reduce a bit the step length.
ciao beppe