Megascans

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Megascans

Postby mpaquin » Fri Sep 16, 2016 6:44 pm

mpaquin Fri Sep 16, 2016 6:44 pm
Some things I've been working on with Megascans in Octane via Modo.

moss_Wires (1).jpg
moss


ferns03.png
ferns


stricketKingdom_02.jpg
stricketKingdom
Attachments
groundCover01.png
groundCover
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Re: Megascans

Postby glimpse » Tue Oct 11, 2016 12:50 pm

glimpse Tue Oct 11, 2016 12:50 pm
Man I love those =) especially first shot.

Mind if I as k a question? so You simply mapped those on geometry & scattered around? or is there anything else involved into recipy of good looks? =)
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Re: Megascans

Postby mpaquin » Tue Oct 11, 2016 2:34 pm

mpaquin Tue Oct 11, 2016 2:34 pm
Thanks Tom! In all honesty, it's just mapped onto geometry. Some of the assets like logs, rocks, and twigs come with 3d assets. I keep my Octane materials pretty simple. I almost never use mix materials. There might be a tweak in gamma here and there. HDR environments and lighting are what really does it for me though. The moss looked pretty average until I put a Peter Guthrie HDR on it and rotated it just right. I guess good lighting can make really mundane stuff look amazing.
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Re: Megascans

Postby treddie » Fri Oct 14, 2016 10:58 pm

treddie Fri Oct 14, 2016 10:58 pm
Thanks for posting this. First time I have heard of Megascans. Am going to play around with it.
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