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RC-Car technical animation |Functionality 2 - stroke engine

PostPosted: Sat Jul 02, 2016 10:09 am
by daniel.mozbäuchel
Project I'm working on for fun.

TOOLS: Cinema 4D, Octane 3, X-Particle, Blackmagic Fusion, After Effects
The fire is generated with x-particle and rendered in octane 3.
Pathtracing 512 Samples
3x 980ti

Animation and more pics on:
https://www.behance.net/gallery/40245155/RC-Car-Animation-Functionality-2-stroke-engine

Some Styleframes:
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Re: RC-Car technical animation |Functionality 2 - stroke engine

PostPosted: Thu Jul 14, 2016 2:05 am
by statostado
Wow!. Looks amazing. I wonder how you got rid of noise / grain with such a low samples rate and PT.

Re: RC-Car technical animation |Functionality 2 - stroke engine

PostPosted: Thu Jul 14, 2016 6:27 am
by Terryvfx
Holy cow! so cool I was blown aways at the screenshot of the specular materials. :o please do a Making Of

Re: RC-Car technical animation |Functionality 2 - stroke engine

PostPosted: Thu Jul 14, 2016 11:10 am
by daniel.mozbäuchel
Thanks Statostado
I use Neat Video to reduce the noise. Mostly it works realy great. The shots with the blue lines have 256 Samples because of the longer rendertime for this.

Thanks Terryvfx.
The specular material is just a simple specualar material :-) Nothing fancy here, no textures.

Re: RC-Car technical animation |Functionality 2 - stroke engine

PostPosted: Thu Jul 14, 2016 11:50 am
by Terryvfx
Oh is that so? It looks so cool thought I need to try this myself

Re: RC-Car technical animation |Functionality 2 - stroke engine

PostPosted: Fri Jul 15, 2016 9:53 am
by gordonrobb
Awesome work.

Re: RC-Car technical animation |Functionality 2 - stroke engine

PostPosted: Fri Jul 15, 2016 11:59 am
by CORE
Fantastic work. Thanks for sharing it with us. What is the rendertime per frame?

Re: RC-Car technical animation |Functionality 2 - stroke engine

PostPosted: Fri Jul 15, 2016 2:24 pm
by daniel.mozbäuchel
Thank you gordonrobb and CORE,

the car render 30 seconds per frame if i remember correctly @ FullHD and the specular material and blue line material shots 1 - 1.30 minutes.

Re: RC-Car technical animation |Functionality 2 - stroke engine

PostPosted: Mon Aug 01, 2016 7:37 pm
by aggiechase37
That's really cool. How did you get Octane to render flames with x-particles. You did this without turbulence fd? Please share your black magic!

Re: RC-Car technical animation |Functionality 2 - stroke engine

PostPosted: Tue Aug 02, 2016 9:13 am
by daniel.mozbäuchel
Thank you aggiechase37,
this was not so easy, Aoktar has implemented realy quick and it´s a bit buggy i think.
One of my problems was the tiny scale of the explosion and the second is, you dont can move the xp-domain out of the world-center. That is not so easy if you have a animation.

But it works. :-) Thanks to Aokter for quick implementing.

See my setup in the screenshot.
xp-volume.JPG


cheers daniel