Paper (money)

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Paper (money)

Postby shishkovdima » Sun May 29, 2016 1:04 am

shishkovdima Sun May 29, 2016 1:04 am
Hello everyone. My first ever post here :)

I have been playing around with Octane trying to come up with a realistic render of paper, particularly money. This is where I am at right now. I am pretty happy with the result, but I would really like to hear your opinion. Maybe some advice on how to improve it. I know the backlit texture is a bit off, will have to line up front and back texture better.

Renderd in about 3.5 minutes. Please see image in full size for details.
Looking forward to your opinion and advice.

Image
Last edited by shishkovdima on Sat Mar 18, 2017 1:59 pm, edited 1 time in total.
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Re: Paper (money)

Postby Buraq » Sun May 29, 2016 1:13 am

Buraq Sun May 29, 2016 1:13 am
You can use polyside. I am adding picture of octane user.
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Re: Paper (money)

Postby shishkovdima » Sun May 29, 2016 4:50 pm

shishkovdima Sun May 29, 2016 4:50 pm
Buraq wrote:You can use polyside. I am adding picture of octane user.


Thank you. Basically I have very similar setup. But the render when looked at it today needed more transmission effect. So here is the new variant. I increased the transmission and dimmed the overall light.

Image
Last edited by shishkovdima on Sat Mar 18, 2017 2:00 pm, edited 1 time in total.
http://dimashishkov.tumblr.com/
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Re: Paper (money)

Postby wastzzz » Mon May 30, 2016 10:48 am

wastzzz Mon May 30, 2016 10:48 am
now it's perfect!
M.
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Re: Paper (money)

Postby shishkovdima » Mon May 30, 2016 11:06 am

shishkovdima Mon May 30, 2016 11:06 am
wastzzz wrote:now it's perfect!
M.


Thank you! Yes, I really like the result. Will post my materia setup today. Maybe someone will be interested.
http://dimashishkov.tumblr.com/
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Re: Paper (money)

Postby Buraq » Mon May 30, 2016 4:24 pm

Buraq Mon May 30, 2016 4:24 pm
shishkovdima wrote:
wastzzz wrote:now it's perfect!
M.


Thank you! Yes, I really like the result. Will post my materia setup today. Maybe someone will be interested.

Nice work! I would like see your setup
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Re: Paper (money)

Postby shishkovdima » Mon May 30, 2016 6:49 pm

shishkovdima Mon May 30, 2016 6:49 pm
Buraq wrote:
shishkovdima wrote:
wastzzz wrote:now it's perfect!
M.


Thank you! Yes, I really like the result. Will post my materia setup today. Maybe someone will be interested.

Nice work! I would like see your setup


Here is the setup with some notes. If anything is unclear, please, let me know and I will clarify :) :

Image

And another quick render showing both sides:

Image
Last edited by shishkovdima on Sat Mar 18, 2017 2:01 pm, edited 1 time in total.
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Re: Paper (money)

Postby paoloverona » Mon May 30, 2016 6:52 pm

paoloverona Mon May 30, 2016 6:52 pm
Thanks for sharing it will become useful for many situations ;)
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Re: Paper (money)

Postby shishkovdima » Mon May 30, 2016 6:56 pm

shishkovdima Mon May 30, 2016 6:56 pm
paoloverona wrote:Thanks for sharing it will become useful for many situations ;)


I would be only happy if someone finds it useful. The setup itself is pretty simple, but it takes some time to tweak the numbers to get the result you want. :)
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Re: Paper (money)

Postby itsallgoode9 » Tue May 31, 2016 4:05 pm

itsallgoode9 Tue May 31, 2016 4:05 pm
In terms of the translucence, it's looking pretty good but I think you're missing the look of fibers/surface bump in the paper (not wrinkles or creases, actual tooth of the paper), in both the dollar bill and the register receipt. I've been working with matte paper renders alot lately and it helps to scan in a blank piece of black or grey paper and use that as source material to create a subtle roughness and bump. it might be good to experiment with using that for translucence in your tests too.
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