DarkTide Headquarters (WIP)

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DarkTide Headquarters (WIP)

Postby LightwaveGuru » Mon Mar 28, 2016 9:50 am

LightwaveGuru Mon Mar 28, 2016 9:50 am
Image
Image
Image

snip lwguru
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Re: DarkTide Headquarters (WIP)

Postby Seekerfinder » Wed Mar 30, 2016 6:45 am

Seekerfinder Wed Mar 30, 2016 6:45 am
Awesome
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Re: DarkTide Headquarters (WIP)

Postby Lewis » Wed Mar 30, 2016 7:00 am

Lewis Wed Mar 30, 2016 7:00 am
Looking really nice, what's the polycount ?
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Re: DarkTide Headquarters (WIP)

Postby LightwaveGuru » Thu Mar 31, 2016 5:07 pm

LightwaveGuru Thu Mar 31, 2016 5:07 pm
Lewis wrote:Looking really nice, what's the polycount ?


2,15 GB in VRAM

Polycount is 23,107090 Millionen

surfaces = 482

images = 57

bones = 114

snip lwguru
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Re: DarkTide Headquarters (WIP)

Postby LightwaveGuru » Thu Mar 31, 2016 5:14 pm

LightwaveGuru Thu Mar 31, 2016 5:14 pm
Seekerfinder wrote:Awesome


:) Thanks

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