Render caustics cleaned at PMC - s/px & sun sizes
Posted: Wed Dec 16, 2015 12:00 pm
Hello, guys! But this thread is very important!
Render caustics are (almost) cleaned:
Sun sizes / resolutions screen - 1002x602 .... / 1920x1080 . / 3840x2160
0.1x (on Saturn)........................... - 13,500k spp* / 4,000k spp* / 1,000k spp*
1x (on Earth)................................ - 260k** .......... / 75.5k ........... / 18.9k
2x.................................................. - 78k ................ / 23k ............... / 5.75k
4x ................................................. - 23k ................ / 6.8k .............. / 1.7k
8x ................................................. - 7k .................. / 2.1k .............. / 525
10x ............................................... - 4.9k ............... / 1.45k ............ / 360
"spp" - samples per pixel
VERY IMPORTANT: do not forget to disable "caustic blur" from default at PMC settings. If we set to 10k-reject to may get some noises (noises colored if any specular material has dispersion) then we try more spp.
* - we can't increase "Max. samples" from 256k using OR 2.24.2 But IMPORTANT!!! - we'll change "Max. samples" from default as 500 to 0 to get infinite spp using newer version of OR.
Do you like this thread?
If you want any other planet then contact me.
Render caustics are (almost) cleaned:
Sun sizes / resolutions screen - 1002x602 .... / 1920x1080 . / 3840x2160
0.1x (on Saturn)........................... - 13,500k spp* / 4,000k spp* / 1,000k spp*
1x (on Earth)................................ - 260k** .......... / 75.5k ........... / 18.9k
2x.................................................. - 78k ................ / 23k ............... / 5.75k
4x ................................................. - 23k ................ / 6.8k .............. / 1.7k
8x ................................................. - 7k .................. / 2.1k .............. / 525
10x ............................................... - 4.9k ............... / 1.45k ............ / 360
"spp" - samples per pixel
VERY IMPORTANT: do not forget to disable "caustic blur" from default at PMC settings. If we set to 10k-reject to may get some noises (noises colored if any specular material has dispersion) then we try more spp.
* - we can't increase "Max. samples" from 256k using OR 2.24.2 But IMPORTANT!!! - we'll change "Max. samples" from default as 500 to 0 to get infinite spp using newer version of OR.
Do you like this thread?
If you want any other planet then contact me.