MyRho wrote:...still didn't understand how to use that shader. I've exported a Poser-character as an OBJ-file and imported the mesh into Octane 2.06 (standalone), After that I plugged the texture file of the character into the "colour-slot" of the node and the "normal-map" (used "shader map" to create them) - but whenever I try to render the mesh I get horrible dark skin (path tracking mode) - so what do I have to do to get a natural looking skin using R20?
MyRho wrote:Thank you... but for me even that doesn't work.
I've tried several textures/bums/speculars/normals, using exactly the cofiguration shown in your sceenshots but even then I get horrible results (see attached screenshot)
There are big dark areas on some areas of the body. And I just don't know why the skin-shaders work for you and not for me...
See? The neck and the head-area (back of her head) are very dark (I didn't apply the shader to the limbs)
MyRho wrote:ppphhhhh.... I tried this for WEEKS now. Kernel is set to PMC or PT, but I still get very ugly results. Looks like wax or something but not like skin.
It's getting a little bit better if I try to set the SCATTER SCALE I to 4.000 an II to 1.000. But I'll have to lower the gamma of the skin-texture from 2.2 to 1.0. After all I have NO IDEA why this doesn't work for me because I did EVERYTHING exactly as you showed in the screenshots.
I would be happy if anyone could help me with that.
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