Skin Rendering

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Re: Skin Rendering

Postby tonysculptor » Thu Sep 12, 2013 3:17 am

tonysculptor Thu Sep 12, 2013 3:17 am
I have a working hair shader now. It seems to work well. Here's a test render of some ZBrush Fibers. If anyone wants the hair material to test I will be adding it to the LiveDB under Materials>Misc and I will call it tonysculptorHair. If anyone does any good renders with it please post it or pm me.
Best

Image
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Re: Skin Rendering

Postby gordonrobb » Thu Sep 12, 2013 10:46 am

gordonrobb Thu Sep 12, 2013 10:46 am
That looks great.

I will be starting something a sculpt soon and was thinking about hair. I'll have a look for sure. Did you get anywhere with an eye shader?

Also, is the worflow from ZB hair out to somethign that can be rendered in octane fairly straight forward?
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Re: Skin Rendering

Postby xxdanbrowne » Thu Sep 12, 2013 2:53 pm

xxdanbrowne Thu Sep 12, 2013 2:53 pm
Zbrush fibermesh can be easily exported out as polygons. You just find the subtool that is the fibermesh and export that. Simple.
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Re: Skin Rendering

Postby Garrick » Thu Sep 12, 2013 7:47 pm

Garrick Thu Sep 12, 2013 7:47 pm
Had you given any thought about making a zbrush to Octane video tutorial on rendering and shading a character. I would buy it if you did.
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Re: Skin Rendering

Postby dawe » Tue Sep 17, 2013 1:06 pm

dawe Tue Sep 17, 2013 1:06 pm
Really nice work! I love the skin and the sculpting to! I need to have a look at the sss material ;)
What I lack is some sort of sss node to be used as a mix map. as it is now its hard to do detailes in the back scattered areas

//Daniel
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Re: Skin Rendering

Postby Witpapier » Tue Sep 17, 2013 3:32 pm

Witpapier Tue Sep 17, 2013 3:32 pm
Hi there tony, I used your sss and intergrated it into what i have for poser and the plugin.. i realy like it, I have one problem tho, I tend to get red fireflies in the darker areas.. the node structure is pretty complicated and Im wondering if there is a spesific value you recomend me adjusting to get rid of that. :)... great work my friend, you really know your stuff.
Attachments
The face.png
Intergrated Tony sss
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Re: Skin Rendering

Postby tonysculptor » Fri Sep 20, 2013 1:02 am

tonysculptor Fri Sep 20, 2013 1:02 am
I actually turn down the Hotpixel reduction value and just shoot a ton of rays at it. I'm glad it is working well for you.
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Re: Skin Rendering

Postby Witpapier » Fri Sep 20, 2013 8:25 pm

Witpapier Fri Sep 20, 2013 8:25 pm
tonysculptor wrote:I actually turn down the Hotpixel reduction value and just shoot a ton of rays at it. I'm glad it is working well for you.


I found the culprit to the firefly issue, under material one material mix material 2, medium [scattering] phase, scattering direction, must be set to 1.0 instead of 0.0, cant see the difference really but it eliminates the fireflies :)
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Re: Skin Rendering

Postby Tugpsx » Tue Sep 24, 2013 4:17 am

Tugpsx Tue Sep 24, 2013 4:17 am
@tonysculptor Thanks for the hair material, tried it here and it works great.
Having a bit of problem with the new skin material. I think I missed the input point for the textures as shown. Any help would be appreciated.
Tonyskintry2.JPG
Testing tonyskin2
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Re: Skin Rendering

Postby xxdanbrowne » Tue Sep 24, 2013 4:19 pm

xxdanbrowne Tue Sep 24, 2013 4:19 pm
Tugs,

Maybe you might need a bump map or a normal map or higher resolution geometry?
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