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NICK'S Test Thread

PostPosted: Wed Jun 12, 2013 7:13 pm
by NVN
Yeear here is my Testing Thread :-)

Some Pis, done with Carbon Scatter

Re: NICK'S Test Thread

PostPosted: Wed Jun 12, 2013 7:14 pm
by NVN
Some Gras...

Re: NICK'S Test Thread

PostPosted: Wed Jun 12, 2013 7:15 pm
by NVN
a Bush Test :-)

Re: NICK'S Test Thread

PostPosted: Wed Jun 12, 2013 7:20 pm
by rappet
I like!!!
What are your specs? Software, hardware... Octane light setup and kernel...
It is always nice to see how you got there :D

Re: NICK'S Test Thread

PostPosted: Wed Jun 12, 2013 7:51 pm
by NVN
engine...

Re: NICK'S Test Thread

PostPosted: Thu Jun 13, 2013 3:00 am
by p3taoctane
This looks great and intriguing. Do you use carbon scatter with Maya... or Vue.
I'd like to use it for Maya but I have not heard that much about it.

What app are you using it in?

Thanks

Re: NICK'S Test Thread

PostPosted: Thu Jun 13, 2013 6:16 am
by NVN
Hi there!
thx for commentens.

my Hardware is a old Geforce 470.
I use CS with Cinema 4D.
Its a cool Programm to distribute vegitation....and its not so buggy like Vue :-)))

Re: NICK'S Test Thread

PostPosted: Thu Jun 13, 2013 6:56 am
by gabrielefx
wow, massive instances...
You converted the Carbon Scatter geometry? pebbles are visible in the viewport?

Re: NICK'S Test Thread

PostPosted: Thu Jun 13, 2013 8:44 am
by mbetke
If you usue alphachannel textures for grass/leaves then try to replace with geometry. They render much faster.

Re: NICK'S Test Thread

PostPosted: Thu Jun 13, 2013 10:08 am
by NVN
@gabrielefx
no, i dont converted the geometrie.
why should I?
if I convert, they are no longer parametrically.
In CS u can say, u want to see only 10% of your instances or something like that.

thx @ mbetke
i know. Its the same in Vray and other renders.
Alpha tooks to long...