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Re: NICK'S Test Thread

PostPosted: Wed Mar 01, 2017 2:50 pm
by MildMustard
Nice man, I have been meaning to do a Unity/Unreal interior project for some time.

There are a few things that you may want to look at, lighting and samples (splotches), some UV and texture issues but the biggest one is probably your door :) (The Height is way off, it probably bugs me the most) :D Otherwise, very awesome first attempt!! Well done.

Re: NICK'S Test Thread

PostPosted: Thu Mar 02, 2017 11:01 am
by NVN
MildMustard wrote:Nice man, I have been meaning to do a Unity/Unreal interior project for some time.

There are a few things that you may want to look at, lighting and samples (splotches), some UV and texture issues but the biggest one is probably your door :) (The Height is way off, it probably bugs me the most) :D Otherwise, very awesome first attempt!! Well done.


thx for ur feedback man :-)
yes...the door makes me crazy too! ;-)

The texture resoltion is quite low because its more optimized for VR.......which looks more realistic due to stereo effect.
But ur right some UV-Textures have some issues also.

Re: NICK'S Test Thread

PostPosted: Thu Mar 02, 2017 11:12 am
by glimpse
hi, I have pretty simple question if You would not mind.

once You bake lighting into models & import them into Your scene inside unity/unreal, what happens with reflections? since those depend on position of viewer? are those calculated realtime?

Thanks

Re: NICK'S Test Thread

PostPosted: Fri Mar 03, 2017 8:09 pm
by NVN
glimpse wrote:hi, I have pretty simple question if You would not mind.

once You bake lighting into models & import them into Your scene inside unity/unreal, what happens with reflections? since those depend on position of viewer? are those calculated realtime?

Thanks


my example shows baked reflection....so the glossiness is baked into the map.
But i think, its better to bake only the diffuse-map and add some glossiness by unity...so we have interactive reflection
i hope it helps.

Re: NICK'S Test Thread

PostPosted: Fri Mar 10, 2017 8:25 pm
by NVN
so...here is my next try:

Re: NICK'S Test Thread

PostPosted: Fri Mar 10, 2017 10:04 pm
by NVN
some steps further

Re: NICK'S Test Thread

PostPosted: Fri Mar 10, 2017 11:04 pm
by NVN
3 Beer later....i hate Sub-D-Modelling...brain fucking :-(
Add some Details

Re: NICK'S Test Thread

PostPosted: Sat Mar 11, 2017 12:24 am
by NVN
enough for today

Re: NICK'S Test Thread

PostPosted: Sun Mar 12, 2017 10:49 pm
by NVN
Some updates:

add backshell
add some details
improve mesh
add new close button
add window

Re: NICK'S Test Thread

PostPosted: Sun Mar 12, 2017 11:00 pm
by NVN
wire: