Page 1 of 1

Interior with Sub-D issues...

PostPosted: Sun Aug 08, 2010 11:45 pm
by timbarnes
I'm designing an opera house: the attached image shows an interior "cloister"—a circulation space. If I render in modo, the curvature is much smoother because of sub-D capability. I froze and triangulated before exporting to Octane, but the texture on the curved wall is still a bit weird. Also, because of the curved glass (I guess), the render times are pretty long: over 45 minutes for the top one.
The images have been through defly and some filtering in Photoshop CS4.
Camera angles are a bit mad because I'm inside and it's hard to get back far enough...

Re: Interior with Sub-D issues...

PostPosted: Mon Aug 09, 2010 12:05 am
by [gk]
your mesh needs more polygons. its too course.

Re: Interior with Sub-D issues...

PostPosted: Mon Aug 09, 2010 4:31 am
by timbarnes
I assumed that was the case. I'll try some different things. Forms like this quickly get heavy if you have to export all the polys :( .

tim