Human head

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Human head

Postby icelaglace » Thu Nov 15, 2012 4:13 am

icelaglace Thu Nov 15, 2012 4:13 am
17,000,000 polygons, from OTOY's LightStage.

Path tracing @ 1000s/px, using SSS
Took 2 minutes on 2 GTX 680

No normal/bump maps used yet. So the quality can be better, I'll post more pics as soon as we have updated the model.
Also the SSS can be better too, but I'll set that as soon as I have normal maps & all.

And yes, these are just polygons :D

EDIT :
Added 2 older test pics, not HD, rendered in about 20 seconds for the 2nd one. Don't remember for the first one...
EDIT2 :
Added another pic using Enrico's scene which is around 1 million polygons, still using path tracing in 720p, took 15 minutes approx. to get rid completely of the noise, using physical sky.
Attachments
clayy.png
clay_face_closeup.png
clay_face_quickpreview.png
headsss.jpg
Last edited by icelaglace on Mon Nov 19, 2012 4:11 am, edited 8 times in total.
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Re: Human head

Postby nildoe » Thu Nov 15, 2012 5:56 am

nildoe Thu Nov 15, 2012 5:56 am
:shock: very nice Ice,

Sorry but what is Otoy's LightStage?

i wonder how long will it take with dual gtx590
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Re: Human head

Postby steveps3 » Thu Nov 15, 2012 6:59 am

steveps3 Thu Nov 15, 2012 6:59 am
Go on Otoys website and you will see :)
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Re: Human head

Postby Elvissuperstar007 » Thu Nov 15, 2012 8:50 am

Elvissuperstar007 Thu Nov 15, 2012 8:50 am
unnatural
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Re: Human head

Postby Refracty » Thu Nov 15, 2012 9:01 am

Refracty Thu Nov 15, 2012 9:01 am
nildoe wrote:
Sorry but what is Otoy's LightStage?



Paul Devebec's playground :)

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Re: Human head

Postby nildoe » Thu Nov 15, 2012 9:04 am

nildoe Thu Nov 15, 2012 9:04 am
Ah got it! :) thx!

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Re: Human head

Postby steveps3 » Thu Nov 15, 2012 12:21 pm

steveps3 Thu Nov 15, 2012 12:21 pm
The texture is a little too leathery and the bump a bit too strong.... in my opinion.
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Re: Human head

Postby icelaglace » Thu Nov 15, 2012 1:17 pm

icelaglace Thu Nov 15, 2012 1:17 pm
steveps3 wrote:The texture is a little too leathery and the bump a bit too strong.... in my opinion.

Thanks for the feedback :)
I agree about the lighting/texture feeling. I found it weird but still wanted to upload as Work in progress.
But no bump mapping or normal map was used, This is the geometry that is detailed enough to give that feeling.
I think it'll look better once I get the full model then I can finish the material too. :)
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Re: Human head

Postby Goldorak » Thu Nov 15, 2012 4:49 pm

Goldorak Thu Nov 15, 2012 4:49 pm
Ice - you should upload the earlier image you sent me, the cropped one. I think that one looked great too!
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Re: Human head

Postby JimStar » Thu Nov 15, 2012 6:38 pm

JimStar Thu Nov 15, 2012 6:38 pm
Very cool! I like it.
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