urban study-housing module-possible bug?

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urban study-housing module-possible bug?

Postby afecelis » Fri Jan 22, 2010 3:33 am

afecelis Fri Jan 22, 2010 3:33 am
Hi guys,
Here's a test with a module we're designing for a social interest housing project:
Image
however, there seems to be a clipping issue with the camera. Notice how the upper part of the grass is turning white, and if I move the camera further out it totally makes that part of the model disappear:
Image
does octane handle a camera clipping distance? The model is created 1:1 in blender ;)

cheers!
Last edited by afecelis on Fri Jan 22, 2010 1:00 pm, edited 1 time in total.
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Re: urban study-housing module-possible bug?

Postby enricocerica » Fri Jan 22, 2010 5:53 am

enricocerica Fri Jan 22, 2010 5:53 am
Could you try to uncheck the smooth value for that material to see if you have the same issue ?
By the way there is no camera clipping in that demo version.
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Re: urban study-housing module-possible bug?

Postby radiance » Fri Jan 22, 2010 10:11 am

radiance Fri Jan 22, 2010 10:11 am
very cool :)

the clipping issue is precision due to the building being way too large.
I will add some options for this in the next release.

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Re: urban study-housing module-possible bug?

Postby afecelis » Fri Jan 22, 2010 1:13 pm

afecelis Fri Jan 22, 2010 1:13 pm
Thanks for replying guys.
@Enrico: I'll check that material option to see if it makes any difference.
@Radiance: It's great to know clipping options are planned. Indeed this model is considerably large and you need to get a bit far away to see it completely ;)

I was wondering if it would be possible to have a regular model viewing mode (wireframe, shaded, textured), without any unbiased render calculation going on, so you could manipulate your model easily and once you got the view you like switch to the unbiased engine and start the render calculation. I think it would be a great addition to Octane :D

regards,
Alvaro

Edit: I just checked the grass material's smooth value and it was unchecked by default. Radiance has done a great job reading the materials created in blender; they all export with their properties intact :D
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Re: urban study-housing module-possible bug?

Postby radiance » Fri Jan 22, 2010 1:28 pm

radiance Fri Jan 22, 2010 1:28 pm
Hi,

I will be adding regular directlighting/raytracing with optional ambient occlusion,
which will make navigation and editing already faster.

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Re: urban study-housing module-possible bug?

Postby afecelis » Fri Jan 22, 2010 1:30 pm

afecelis Fri Jan 22, 2010 1:30 pm
radiance wrote:Hi,

I will be adding regular directlighting/raytracing with optional ambient occlusion,
which will make navigation and editing already faster.

Radiance

yesssssssssssss! :D
And that part will be cpu or gpu based?
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Re: urban study-housing module-possible bug?

Postby radiance » Fri Jan 22, 2010 1:42 pm

radiance Fri Jan 22, 2010 1:42 pm
it will be the same as now,
but the render speed will be faster as there will be no indirect lighting computation,
only optional ambient occlusion.

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Re: urban study-housing module-possible bug?

Postby afecelis » Fri Jan 22, 2010 1:56 pm

afecelis Fri Jan 22, 2010 1:56 pm
Very nice, thanks a lot for the explanation. I'm eagerly waiting for its release.
Are there any demos planned (besides the linux one) showcasing the before-mentioned features? Or is this the only demo and then it's straight into beta?
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Re: urban study-housing module-possible bug?

Postby radiance » Fri Jan 22, 2010 2:39 pm

radiance Fri Jan 22, 2010 2:39 pm
Hi,

Yeah we will be supplying up-to-date demos at all times,
with as much as possible features enabled to give people the chance to try octane radiance propperly.

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