Project House

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Project House

Postby Tufve » Tue Jan 26, 2016 12:35 am

Tufve Tue Jan 26, 2016 12:35 am
Ongoing project on an house extension.
3ds Max and plugin.
Only post is within Octane plugin.
PT + ies + HDRI
Please comment :)
tomt.png

social5.png

social6.png

vinkel5.jpg
Regards Tufve

|Win7|3DS|OCTANE 3DS Plugin|Architecture wannabe|REVIT|GTX690|GTX660|RAM12GB
Tufve
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Re: Project House

Postby zinogino » Tue Jan 26, 2016 3:28 am

zinogino Tue Jan 26, 2016 3:28 am
It's good tho, however not sure about the post-processing done :(
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Re: Project House

Postby wastzzz » Tue Jan 26, 2016 9:09 am

wastzzz Tue Jan 26, 2016 9:09 am
Dude, there is TOO MUCH bloom and glare.
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Re: Project House

Postby Tufve » Tue Jan 26, 2016 4:47 pm

Tufve Tue Jan 26, 2016 4:47 pm
Thanks for the feedback!
I will clean up the render with less bloom.
I did only use the octane plugin post process. Will give it a try in PS.
I repost later on.
Happy for any more comment :)
Regards Tufve

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Re: Project House

Postby wastzzz » Wed Jan 27, 2016 9:19 am

wastzzz Wed Jan 27, 2016 9:19 am
No bloom man.
Use Glare.
M.
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Re: Project House

Postby Tufve » Fri Jan 29, 2016 11:01 am

Tufve Fri Jan 29, 2016 11:01 am
No bloom..:) I will render a new one and set octane post OFF.
Fix some material and make a clean crisp image without camera aperture and post process in PS.

Anyway, here is a new render:
social1.png
Regards Tufve

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Re: Project House

Postby jblessing » Tue Feb 02, 2016 8:33 pm

jblessing Tue Feb 02, 2016 8:33 pm
Good progress. The original renders needed more light. More details (objects, textures, etc.) will also help sell it. Check out pro real estate photographers for how they light a scene...it's not just with what you see in the scene.
Win 8.1 | 4.1ghz 5960x | Cinema 4D R20 / 3ds Max 2018 | 2 x Titan Z + 980
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4 x Win 7 | 4.0ghz 5930k | 4 x Titan Black or 4 x 980ti
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Re: Project House

Postby Tufve » Mon Feb 08, 2016 10:37 pm

Tufve Mon Feb 08, 2016 10:37 pm
Thanks! I will check it out! I am studying more Linear workflow to get the lightning to fall more realistic.
I will repost a new version when I get more detailing in.
Lights are tough but fun to learn about!
Appreciate your input!
Regards Tufve

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Re: Project House

Postby Builtdown » Tue Feb 09, 2016 9:18 am

Builtdown Tue Feb 09, 2016 9:18 am
Why so much DOF?

There shouldn´t be any :
https://www.behance.net/gallery/3324510 ... ki-Jackson
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Re: Project House

Postby Tufve » Sat Feb 20, 2016 8:53 am

Tufve Sat Feb 20, 2016 8:53 am
You're right Builtdown!
DOF is set way high.
My material used in the scene is nothing I am proud of so the DOF hides all my lost details haha
Nice examples on the link. Really.

I will upgrade my material and I will increase detailing of the scene.

Great forum for feedback! Thank you all!
I really appreciate this. Fun learning!
Regards Tufve

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