Page 1 of 1

HDRI rotate inside plugin

PostPosted: Tue Jul 18, 2017 10:27 am
by nick73
Hello,

I 've done a lot of research but I haven't found a answer yet. Working inside archicad plugin and using an HDRI picture as texture enviroment is it possible to rotate it ?

Re: HDRI rotate inside plugin

PostPosted: Tue Jul 18, 2017 10:48 am
by face_off

Re: HDRI rotate inside plugin

PostPosted: Tue Jul 18, 2017 3:44 pm
by nick73
That was fast, thank you.
It works.
For anyone has the same issue, HDRI should be rotated by sphere transformation and not by UV tranform as I did.

Re: HDRI rotate inside plugin

PostPosted: Wed Jul 19, 2017 1:06 pm
by s3d-weyrauch
Hi Paul,
I and my colleges find the separation of UV and projection transform not so reasoned.
UV-Transform is always available even if you have another projection. UV-Transform should be under the Projection node.
It would be even better, if UV-Transform was grey, when the projection is not UV.

Best Regards

Re: HDRI rotate inside plugin

PostPosted: Wed Jul 19, 2017 1:28 pm
by face_off
I and my colleges find the separation of UV and projection transform not so reasoned.
UV-Transform is always available even if you have another projection. UV-Transform should be under the Projection node.
It would be even better, if UV-Transform was grey, when the projection is not UV.
Hi David - I agree, however the Image node used for the IBL is a standard Octane Image node, that would usually be UV mapped onto geometry. Perhaps a better option would be to have an Image node which was just for IBL Images used for the Texture of a Texture Environment, which would not have the UV Transform pin. You could submit this to Otoy as a Feature Request if you feel strongly enough about it.

Paul