by face_off » Tue Apr 14, 2015 12:42 pm
face_off
Tue Apr 14, 2015 12:42 pm
Hi Jeroen - it's not trivial to set defaults for nodes which are no part of the default rendertarget (since the InfoChannel Kernel node is not present in the default rendertarget loaded by the plugin). The vast majority of InfoChannel options are now covered by Render Passes, so I have been enabling those render passes rather than switching kernels. So you could enable the Material Id render pass and then Save as Default that rendertarget - then the Material Id would always be present, regardless of the kernel you are using.
Paul