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How to use these maps?

PostPosted: Sun Feb 22, 2015 3:41 am
by Scottiefeng
I am thinking the maps should be used in following ways, but really not sure. Please advise

Reflection maps=roughness?
Transparency = opacity?
Gloss map= specular?
Mask Map = ???


Thanks for help

Re: How to use these maps?

PostPosted: Sun Feb 22, 2015 11:13 am
by face_off
Reflection maps=roughness? An unbiased renderer would normally not need reflection maps (since the reflections will be picked up from the environment

Transparency = opacity? Yes

Gloss map= specular? Yes

Mask Map = ??? Unsure what this is. Might be the same as Transparency.

Paul

Re: How to use these maps?

PostPosted: Mon Feb 23, 2015 9:25 am
by Scottiefeng
Thanks Paul,

Mask map maybe the opacity in octane?

Anyone can confirm that?

Re: How to use these maps?

PostPosted: Wed Feb 25, 2015 11:13 am
by rappet
Scottiefeng wrote:Thanks Paul,

Mask map maybe the opacity in octane?

Anyone can confirm that?


What 'Mask map" are you referring to?
Can you show printscreen of mask map or explain your question more?

You can use png with transparancy, but also just black and white,
for using as mask maps to apply something partially on texturing.
Like in this example I used B/W png as a mask to add glossyness to the shirt only :-)
(this was done with nodes in Standalone by the way... but I should be able to do that in the plugin as well)

greetz,