Is that happening because the floor is not touching the wall?
This is happening because the rayepsilon is too high - using anything below 0.007 fixes the issue. I've found that because with ArchiCAD you can do close-ups (like your example), and distance shots encompassing a lot of area), the rayepsilon needs small adjustments sometimes. I'm looking at if this can be automated somehow.
Also, for glass materials, you can also use the default specular with an opacity around 0.3 rather than a portal. And when the build against Octane 1.11 is available (in the next week?), it has a checkbox for the fake shadows on specular materials, which would also work very well in this case.
another issue i`ve been seeing is on the conversion of the standard materials. i need to manualy set a scale of ~1.60 to match the 3d viewport.
there are 3 cubes 90x90x90cm each with textures dimensions as follows 30x30cm 15x15cm and 15x15cm
and i see it depends on the scale of the texture in pixels and not the dimensions given in archicad.
You are right - the texture scaling is too low in this case. This should not be happening, so I will investigate.
Paul