Mograph Shader Gradient on Cloner - IN OCTANE
Posted: Mon Jun 26, 2023 8:43 pm
Hi community,
First of all, apologies if my query had been answered previously in a different post, I used the search tool and found a few topics here and there but not quite related to my question.
I'm looking to achieve a basic gradient shader over some cloned objects (glass cubes), which under the C4D native shaders it's pretty intuitive.
For the example above, I used a Step Effector with the colour mode set to Effector Colour (No fields) > in the Material Editor under the Transparency channel, in the Texture tab I used a Mograph Colour Shader and then a Coloriser.
I am looking to achieve the exact same effect in Octane. Obviously, I already tried a few options like the Mograph Shader Node plugged into the Transmission channel, but nothing worked and I can't get my head around the nodes hierarchy for this setup. Any tips (Screenshots) would be much appreciated.
P.S. Please mind I'm not an Octane advanced user.
Thank you.
First of all, apologies if my query had been answered previously in a different post, I used the search tool and found a few topics here and there but not quite related to my question.
I'm looking to achieve a basic gradient shader over some cloned objects (glass cubes), which under the C4D native shaders it's pretty intuitive.
For the example above, I used a Step Effector with the colour mode set to Effector Colour (No fields) > in the Material Editor under the Transparency channel, in the Texture tab I used a Mograph Colour Shader and then a Coloriser.
I am looking to achieve the exact same effect in Octane. Obviously, I already tried a few options like the Mograph Shader Node plugged into the Transmission channel, but nothing worked and I can't get my head around the nodes hierarchy for this setup. Any tips (Screenshots) would be much appreciated.
P.S. Please mind I'm not an Octane advanced user.
Thank you.