I'm looking at this (even though I still have 6.14 installed due to ongoing jobs
) , and it seems to be one possible solution for adding wrinkles normals map to a lorez character... do you think its possible? and then wire parameters to a morph for example when the character is moving the eyebrows up it would AUTOMATICALLY activate the intensity of a normals map on one of the materials of this composite material?
EDIT: I just tried the demo and the workflow above WORKS!!!! BUT... the object stay black in the viewport (I tried click show map in viewport but nothing)
Can you please fix the show material in viewport PLEASE PLEASE??
Corei7, 6x GTX1070 (2 Inside and 4 in a CUBIX Xpander), 32GB Ram, Win10 64Bit Home, 3dsMax2017 64Bit, Octane for max 3 and LOVING IT!!!!
MSI GT72S 6QE Dominator Pro G win10Home, gtx 980m.