Istance color node 3dMax

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Re: Istance color node 3dMax

Postby Rik » Wed Dec 06, 2017 11:58 am

Rik Wed Dec 06, 2017 11:58 am
Well that certainly helps!

Everything seems to work as per your vids now with the exception of select ids randomly.

It works with your flag jpg but if I try and change it for another image, also 2000x2000 I only get black geometry.
My map works fine for all the other id selections - x, y, z. It just goes wrong when I try the random option.
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Re: Istance color node 3dMax

Postby paride4331 » Mon Dec 11, 2017 1:40 pm

paride4331 Mon Dec 11, 2017 1:40 pm
Hi Rik,
did you test new 4.44 version?
Regards
Paride
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Re: Istance color node 3dMax

Postby ramone163 » Wed Aug 29, 2018 8:14 pm

ramone163 Wed Aug 29, 2018 8:14 pm
paride4331 wrote:Hi guys,
new istance color node (3.07 SDK)
Regards
Paride


Still no chance to make this effect with ForestPack (using ForestColor map) or MultiScatter?
5 years we ask for this.
GPU: 980+1080+1080Ti; 3ds max;
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Re: Istance color node 3dMax

Postby ramone163 » Wed Aug 29, 2018 8:48 pm

ramone163 Wed Aug 29, 2018 8:48 pm
paride4331 wrote:Hi Rik,
did you test new 4.44 version?
Regards
Paride


Why Corona can do this and Octane not?
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Re: Istance color node 3dMax

Postby ramone163 » Wed Aug 29, 2018 9:09 pm

ramone163 Wed Aug 29, 2018 9:09 pm
Or maybe it is time to show us that this is possible with OSL and OTOY team make some OSL material?
I remember that someone from OTOY says that with OSL everything will be possible. Then show us.

And one question about OSL status. 1,5 years when we have OSL support, and... nothing. Where the library, where the millions of good OSL materials from OTOY?
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