Phoenix FD Particle and Octane 3dsMax plugin

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Phoenix FD Particle and Octane 3dsMax plugin

Postby paride4331 » Tue May 02, 2017 2:52 pm

paride4331 Tue May 02, 2017 2:52 pm
Attached a screenshot with a how-to for Octane 3dsMax and Phoenix FD particles
Regards
Paride
Attachments
PT.jpg
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Re: Phoenix FD Particle and Octane 3dsMax plugin

Postby coilbook » Tue May 02, 2017 3:16 pm

coilbook Tue May 02, 2017 3:16 pm
Thank you!

So foam in vray is millions of round sphere meshes? It looks almost like smoke since there are billions of splash particles.
If you look at this video foam and splash do not look like a bunch of little spheres. Are they proceduralyl generated? (basically during rendering vray replaces spheres with a nice fluffy foam texture) https://youtu.be/Oujp1pFa4hE
Not sure if octane can handle millions of physical mesh spheres to create foam like in this video.



By the way does anyone know best foam shader settings to look like in this video? https://youtu.be/J8qJYEXoUaQ
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Re: Phoenix FD Particle and Octane 3dsMax plugin

Postby paride4331 » Tue May 02, 2017 5:59 pm

paride4331 Tue May 02, 2017 5:59 pm
Hi coilbook,
It depends on the settings, I only have a demo version, there's a limit about density.
Regards
Paride
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foam.jpg
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Re: Phoenix FD Particle and Octane 3dsMax plugin

Postby coilbook » Tue May 02, 2017 6:04 pm

coilbook Tue May 02, 2017 6:04 pm
paride4331 wrote:Hi coilbook,
It depends on the settings, I only have a demo version, there's a limit about density.
Regards
Paride



Thank you Paride!
Please disregard my post in 3ds max. I got foam to work by using group index
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