How to use the render layer passes.

Tutorials for OctaneRender - demonstrations and howto's.

Re: How to use the render layer passes.

Postby Italic_ » Mon Jun 13, 2016 8:13 pm

Is it on the roadmap to support alembic scenes in renderlayers? I don't get an extra node pin when I plug my scene into the object layer map, only when I plug an OBJ into it.
GTX 970 (4GB) | GTX 560 Ti (2GB) | 361.45.18
Centos 7 | Win7
Octane 3.05.3 | Blender git | Exporter v1.51
User avatar
Italic_
Licensed Customer
Licensed Customer
 
Posts: 32
Joined: Sun Oct 30, 2011 8:46 am
Location: San Francisco, CA

Re: How to use the render layer passes.

Postby bepeg4d » Tue Jun 14, 2016 9:49 am

Italic_ wrote:Is it on the roadmap to support alembic scenes in renderlayers? I don't get an extra node pin when I plug my scene into the object layer map, only when I plug an OBJ into it.

Hi Italic_,
for alembic nodes, you can activate the object layers options directly in the preferences of the alembic node by clicking on the proper icon in the node inspector ;)
ciao beppe
ciao beppe
MacPro 2x2,26 Ghz / 16GB Ram / GTX 120 + GTX 970 / OsX 10.11.6
+ MSI Z77A-GD65 / 3570K 3.4 Ghz / 16 GB ram / Quadro K620 + 2x GTX 780 / Win 7 64 bit / nvidia 335.23
OctaneRender™ Italia
User avatar
bepeg4d
Octane Guru
Octane Guru
 
Posts: 4154
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy

Re: How to use the render layer passes.

Postby Italic_ » Wed Jun 15, 2016 12:36 am

bepeg4d wrote:
Italic_ wrote:Is it on the roadmap to support alembic scenes in renderlayers? I don't get an extra node pin when I plug my scene into the object layer map, only when I plug an OBJ into it.

Hi Italic_,
for alembic nodes, you can activate the object layers options directly in the preferences of the alembic node by clicking on the proper icon in the node inspector ;)
ciao beppe


Doh! That didn't occur to me. Thanks!
GTX 970 (4GB) | GTX 560 Ti (2GB) | 361.45.18
Centos 7 | Win7
Octane 3.05.3 | Blender git | Exporter v1.51
User avatar
Italic_
Licensed Customer
Licensed Customer
 
Posts: 32
Joined: Sun Oct 30, 2011 8:46 am
Location: San Francisco, CA

Matte/shadow/reflect material?

Postby octanegraff » Thu Dec 29, 2016 4:08 pm

Is OTOY/ OctaneRender looking to making a "material" that is similar to the matte/shadow/reflection shader like in MentalRay?
I only ask as what is possible to do in mental ray in one or two steps with potentially no post production, requires multiple steps and post production in OctaneRender.

Thank you
octanegraff
Licensed Customer
Licensed Customer
 
Posts: 1
Joined: Fri Jul 08, 2016 4:27 pm
Previous

Return to Tutorials


Who is online

Users browsing this forum: No registered users and 2 guests

Tue Feb 28, 2017 12:13 pm [ UTC ]