Hi,
Since nobody's posting any renders but only bugs of beta2 i decided to render some myself
I've been working on this model since a few weeks,
i did'nt model it, but i received it in a horrible old .max format,
with all materials removed and no subsurfs.
So after a few evenings here and there during the last weeks,
i cleaned it up in blender, added catmull clark subsurf modifiers,
assigned materials and today, I used my little easter holiday from coding to make the renders.
I loaded the model into beta2 for windows x64 this morning,
and rendered using one Quadro FX3800 card with 1024MB Vram.
It's not a very fast card, it's slower than my GTX260, i think it's about %80 the speed of a GTX260b.
The first import had approx 7 million triangles, which fit just into my GPU's ram at 988 MB,
but that did'nt work as i needed to add textures and render at a high output resolution,
so i went back to blender and reduced the levels of a few subsurf modifiers and ended up with just over 5 million polygons, weighing in at about 800MB, so that gave enough room for a large render film and a few float textures for bump maps etc...
All images were rendered with daylight system, no HDRI's or anything.
I loaded up the model this morning and it took me approx 30 minutes to tune all the materials, then i started rendering shots from various angles.
I'm amazed by the stability (for me at least ;P) of beta2, i've done all these renders since this morning with the same octane process, i've relinked the geometry with open/closed doors 3-4 times, keeping materials intact, switched back and forth between 1024x512 and 3072x1536 for finals and everything's gone smooth, not a single crash. This is with the 197.03 drivers for quadro.
Each render cooked approximately 25 to 45 minutes depending on the shot, and I used hotpixels on the large format images, then downscaled in photoshop to 1600 px wide and did some auto curves.
I'm still cooking more renders, i'll add those later today.
Radiance