Lamborghini Murcielago Roadster high-poly w/beta2 x64

Forums: Lamborghini Murcielago Roadster high-poly w/beta2 x64
Display your final art here...
Forum rules
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.


For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.

This is necessary to avoid this forum being flooded by spam.

Lamborghini Murcielago Roadster high-poly w/beta2 x64

Postby radiance » Mon Apr 05, 2010 1:31 pm

radiance Mon Apr 05, 2010 1:31 pm
Hi,

Since nobody's posting any renders but only bugs of beta2 i decided to render some myself ;)

I've been working on this model since a few weeks,
i did'nt model it, but i received it in a horrible old .max format,
with all materials removed and no subsurfs.

So after a few evenings here and there during the last weeks,
i cleaned it up in blender, added catmull clark subsurf modifiers,
assigned materials and today, I used my little easter holiday from coding to make the renders.

I loaded the model into beta2 for windows x64 this morning,
and rendered using one Quadro FX3800 card with 1024MB Vram.

It's not a very fast card, it's slower than my GTX260, i think it's about %80 the speed of a GTX260b.

The first import had approx 7 million triangles, which fit just into my GPU's ram at 988 MB,
but that did'nt work as i needed to add textures and render at a high output resolution,
so i went back to blender and reduced the levels of a few subsurf modifiers and ended up with just over 5 million polygons, weighing in at about 800MB, so that gave enough room for a large render film and a few float textures for bump maps etc...

All images were rendered with daylight system, no HDRI's or anything.

I loaded up the model this morning and it took me approx 30 minutes to tune all the materials, then i started rendering shots from various angles.
I'm amazed by the stability (for me at least ;P) of beta2, i've done all these renders since this morning with the same octane process, i've relinked the geometry with open/closed doors 3-4 times, keeping materials intact, switched back and forth between 1024x512 and 3072x1536 for finals and everything's gone smooth, not a single crash. This is with the 197.03 drivers for quadro.

Each render cooked approximately 25 to 45 minutes depending on the shot, and I used hotpixels on the large format images, then downscaled in photoshop to 1600 px wide and did some auto curves.

I'm still cooking more renders, i'll add those later today.

interior_closed.png


rightfront_closed.png


leftside_front_open.png


interior_open.png


rightside_open.png


Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
User avatar
radiance
 
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

Re: Lamborghini Murcielago Roadster high-poly w/beta2 x64

Postby pedrofelipe » Mon Apr 05, 2010 1:39 pm

pedrofelipe Mon Apr 05, 2010 1:39 pm
In a word, awesome!

Could you talk more about the environment? Looks just perfect!
User avatar
pedrofelipe
Licensed Customer
Licensed Customer
 
Posts: 157
Joined: Mon Jan 18, 2010 2:06 pm
Location: The Netherlands

Re: Lamborghini Murcielago Roadster high-poly w/beta2 x64

Postby radiance » Mon Apr 05, 2010 1:47 pm

radiance Mon Apr 05, 2010 1:47 pm
it's a glossy floor and a dark grey diffuse dome.
the lighting is just the beta2 daylight/sun system.

env.png


Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
User avatar
radiance
 
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

Re: Lamborghini Murcielago Roadster high-poly w/beta2 x64

Postby andrian » Mon Apr 05, 2010 1:48 pm

andrian Mon Apr 05, 2010 1:48 pm
pedrofelipe wrote:In a word, awesome!

Could you talk more about the environment? Looks just perfect!


He said is just a daylight system, no HDRI
I still see some noise :roll:
Very good work on the model. And rendering itself its classy, congrats.
Where can i read more about relinking geometry workflow? I have non success so far relinking an object to octane and see the changes I made. Except close and reopen the octane scene. Any hint about that.
Vista 64 , 2x Xeon 5440 - 24GB RAM, 1x GTX 260 & I7 3930 water cooled - 32GB RAM, 1 x GTX 480+ 1x8800 GTS 512
CGsociety gallery
My portfolio
My portfolio2 - under construction
Web site
Making of : pool scene - part1
andrian
Licensed Customer
Licensed Customer
 
Posts: 641
Joined: Tue Mar 16, 2010 3:48 pm
Location: Bulgaria

Re: Lamborghini Murcielago Roadster high-poly w/beta2 x64

Postby pedrofelipe » Mon Apr 05, 2010 1:51 pm

pedrofelipe Mon Apr 05, 2010 1:51 pm
andrian wrote:
pedrofelipe wrote:In a word, awesome!

Could you talk more about the environment? Looks just perfect!


He said is just a daylight system, no HDRI
I still see some noise :roll:
Very good work on the model. And rendering itself its classy, congrats.
Where can i read more about relinking geometry workflow? I have non success so far relinking an object to octane and see the changes I made. Except close and reopen the octane scene. Any hint about that.


Environment meaning 'studio' geometry. Anyways, Radiance got what I asked :)
User avatar
pedrofelipe
Licensed Customer
Licensed Customer
 
Posts: 157
Joined: Mon Jan 18, 2010 2:06 pm
Location: The Netherlands

Re: Lamborghini Murcielago Roadster high-poly w/beta2 x64

Postby radiance » Mon Apr 05, 2010 2:10 pm

radiance Mon Apr 05, 2010 2:10 pm
andrian wrote:
pedrofelipe wrote:In a word, awesome!

Could you talk more about the environment? Looks just perfect!


He said is just a daylight system, no HDRI
I still see some noise :roll:
Very good work on the model. And rendering itself its classy, congrats.
Where can i read more about relinking geometry workflow? I have non success so far relinking an object to octane and see the changes I made. Except close and reopen the octane scene. Any hint about that.


click on the button on the meshnode.
it's at the bottom, like like reloading a different image on a image texture node.

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
User avatar
radiance
 
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

Re: Lamborghini Murcielago Roadster high-poly w/beta2 x64

Postby n1k » Mon Apr 05, 2010 2:29 pm

n1k Mon Apr 05, 2010 2:29 pm
I like last one the most. If you can fix that large burned area on the hood it would look even better.

P.S. If you have spare room/RAM for textures you should add one on disc brakes for extra realism:)

Cheers,
n1k
[email protected], 8gb RAM, Gainward GF 460 GTX 2048mb,Win7 64bit.

http://continuum3d.blogspot.com/
User avatar
n1k
 
Posts: 401
Joined: Mon Jan 11, 2010 7:55 pm

Re: Lamborghini Murcielago Roadster high-poly w/beta2 x64

Postby andrian » Mon Apr 05, 2010 2:59 pm

andrian Mon Apr 05, 2010 2:59 pm
radiance wrote:click on the button on the meshnode.
it's at the bottom, like like reloading a different image on a image texture node.

Radiance


found it :)
can you move it on the right side below or above preview render node button, or at least in the beginning of this endless scroll list? Just the reload button for easy access, I got a lot of delay sometimes in order octane to open all the materials and scroll down, its a pain in the a... :)
Last edited by andrian on Mon Apr 05, 2010 3:02 pm, edited 1 time in total.
Vista 64 , 2x Xeon 5440 - 24GB RAM, 1x GTX 260 & I7 3930 water cooled - 32GB RAM, 1 x GTX 480+ 1x8800 GTS 512
CGsociety gallery
My portfolio
My portfolio2 - under construction
Web site
Making of : pool scene - part1
andrian
Licensed Customer
Licensed Customer
 
Posts: 641
Joined: Tue Mar 16, 2010 3:48 pm
Location: Bulgaria

Re: Lamborghini Murcielago Roadster high-poly w/beta2 x64

Postby andrian » Mon Apr 05, 2010 3:02 pm

andrian Mon Apr 05, 2010 3:02 pm
pedrofelipe wrote:
Environment meaning 'studio' geometry. Anyways, Radiance got what I asked :)



Yeah. sorry :roll:
Vista 64 , 2x Xeon 5440 - 24GB RAM, 1x GTX 260 & I7 3930 water cooled - 32GB RAM, 1 x GTX 480+ 1x8800 GTS 512
CGsociety gallery
My portfolio
My portfolio2 - under construction
Web site
Making of : pool scene - part1
andrian
Licensed Customer
Licensed Customer
 
Posts: 641
Joined: Tue Mar 16, 2010 3:48 pm
Location: Bulgaria

Re: Lamborghini Murcielago Roadster high-poly w/beta2 x64

Postby mlody47 » Mon Apr 05, 2010 3:03 pm

mlody47 Mon Apr 05, 2010 3:03 pm
Was waiting for this one , and You didnt dissapoint :) tottaly cool shot with interior.
i7 2600K + 2X gtx 580 + GTX 560 Ti + 8gbram + Win7 +
AUTODESK SOFTIMAGE 2012
www.behance.net/mlody47
User avatar
mlody47
Licensed Customer
Licensed Customer
 
Posts: 868
Joined: Mon Feb 01, 2010 8:02 pm
Location: Warsaw Poland
Next

Return to M is for Metaverse Gallery


Who is online

Users browsing this forum: No registered users and 31 guests

Thu Apr 25, 2024 1:00 am [ UTC ]