Some sunsky shots

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Some sunsky shots

Postby enricocerica » Sun Mar 28, 2010 1:31 pm

enricocerica Sun Mar 28, 2010 1:31 pm
Here are some external shots with the upcoming sun sky in the beta 2.
I had more but too noisy to be published for now.
I didn't spent much time on tuning.
The scene has about 2.45 milion polygones
Lot of opacity maps
This time I used normal map for the water
The rendering time varies between 5 min to 25 min
Some postpro
Attachments
pool6.jpg
pool2.jpg
pool7.jpg
pool3.jpg
pool4.jpg
pool5.jpg
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Re: Some sunsky shots

Postby radiance » Sun Mar 28, 2010 1:56 pm

radiance Sun Mar 28, 2010 1:56 pm
awesome work as always enrico :)
but they are a tad bit too dark...

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Re: Some sunsky shots

Postby EricDesign » Sun Mar 28, 2010 2:57 pm

EricDesign Sun Mar 28, 2010 2:57 pm
i really like the first one B/W fit very great with this style. nice work.
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Re: Some sunsky shots

Postby James » Sun Mar 28, 2010 3:24 pm

James Sun Mar 28, 2010 3:24 pm
Here are a couple of my sunsky renders...
Attachments
SGBSunSky.png
KeysSun.png
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Re: Some sunsky shots

Postby pixym » Sun Mar 28, 2010 4:40 pm

pixym Sun Mar 28, 2010 4:40 pm
Isn't there some issues in the opacity map shadows in this image?:
download/file.php?id=1763&mode=view
(top right of the image)
Last edited by pixym on Sun Mar 28, 2010 6:13 pm, edited 2 times in total.
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Re: Some sunsky shots

Postby James » Sun Mar 28, 2010 4:47 pm

James Sun Mar 28, 2010 4:47 pm
From what I have noticed octane still creates shadows based on the mesh rather than the opacity map, I would assume that this is a work in progress...
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Re: Some sunsky shots

Postby radiance » Sun Mar 28, 2010 6:34 pm

radiance Sun Mar 28, 2010 6:34 pm
yeah, those images are rendered with an intermediate alpha testing build, not beta2, it's not %100 debugged.

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