Red Room 1.0 Beta 2 Sun Sky Test

Forums: Red Room 1.0 Beta 2 Sun Sky Test
Display your final art here...
Forum rules
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.


For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.

This is necessary to avoid this forum being flooded by spam.

Red Room 1.0 Beta 2 Sun Sky Test

Postby PhilBo » Sun Mar 28, 2010 3:07 am

PhilBo Sun Mar 28, 2010 3:07 am
Well, here's a quick sun sky image from the upcoming Beta 2.

It's based on the scene that I write about here:
viewtopic.php?f=6&t=105

OctaneRoomSunSky.JPG


Here's a little video of the sun sky in real time.

http://www.vimeo.com/10492565

Phil
Win7 64| Two GTX 470s | Phenom II 920 | 8 GB
Win7 32| GTX 260 | Athlon X2 5000+ BE | 2 GB
User avatar
PhilBo
OctaneRender Team
OctaneRender Team
 
Posts: 553
Joined: Wed Oct 21, 2009 2:36 pm
Location: Warren, Michigan USA

Re: Red Room 1.0 Beta 2 Sun Sky Test

Postby EricDesign » Sun Mar 28, 2010 3:10 am

EricDesign Sun Mar 28, 2010 3:10 am
the sun engine look very nice ...
thx for the video and nice picture .
i5 7400 / 2 x GTX980Ti / 32gig ram

http://ericdesign.info
User avatar
EricDesign
Licensed Customer
Licensed Customer
 
Posts: 353
Joined: Thu Mar 25, 2010 8:19 pm
Location: canada

Re: Red Room 1.0 Beta 2 Sun Sky Test

Postby mlody47 » Sun Mar 28, 2010 7:05 am

mlody47 Sun Mar 28, 2010 7:05 am
Im Mental Ray user and I think I finally got render that I love and I see I will love it even more. lets set some passes and go with production ;)
i7 2600K + 2X gtx 580 + GTX 560 Ti + 8gbram + Win7 +
AUTODESK SOFTIMAGE 2012
www.behance.net/mlody47
User avatar
mlody47
Licensed Customer
Licensed Customer
 
Posts: 868
Joined: Mon Feb 01, 2010 8:02 pm
Location: Warsaw Poland

Re: Red Room 1.0 Beta 2 Sun Sky Test

Postby Sam » Sun Mar 28, 2010 9:11 am

Sam Sun Mar 28, 2010 9:11 am
Yes awesome scene, awesome video ;)
Now Octane Render will need an interior scene built-it (like the Chess or spaceships scenes) :mrgreen:
http://Kuto.ch - Samuel Zeller - Freelance 3D Generalist and Graphic designer from Switzerland
User avatar
Sam
Licensed Customer
Licensed Customer
 
Posts: 1012
Joined: Mon Jan 11, 2010 10:06 am
Location: Geneva

Re: Red Room 1.0 Beta 2 Sun Sky Test

Postby pedrofelipe » Sun Mar 28, 2010 10:12 am

pedrofelipe Sun Mar 28, 2010 10:12 am
oh.... I NEED that! :P :P :P
User avatar
pedrofelipe
Licensed Customer
Licensed Customer
 
Posts: 157
Joined: Mon Jan 18, 2010 2:06 pm
Location: The Netherlands

Re: Red Room 1.0 Beta 2 Sun Sky Test

Postby RayTracey » Sun Mar 28, 2010 10:54 am

RayTracey Sun Mar 28, 2010 10:54 am
Wow, beautiful!!!


/humming "Octane's my sunshine, my only sunshine, it makes me happy when skies are grey, please don't take my Octane away" :D
RayTracey
OctaneRender Team
OctaneRender Team
 
Posts: 377
Joined: Sat Jan 16, 2010 10:58 pm
Location: Auckland, New Zealand

Re: Red Room 1.0 Beta 2 Sun Sky Test

Postby pixym » Sun Mar 28, 2010 12:10 pm

pixym Sun Mar 28, 2010 12:10 pm
Oh this Sunday would be nicer after seeing that :D
Just one important question for archivizers as me: Is there an option for offsetting North angle in case your scene does not suit 90° North?
Work Station : MB ASUS X299-Pro/SE - Intel i9 7980XE (2,6ghz 18 cores / 36 threads) - 32GB - 2 GTX 1080 TI - Win 10 64
NET RENDER : MB Biostar TB250-BTC Pro - Celeron 2C/2T - Open "Mining" Rig - 2 RTX 2080 TI - Win 7
pixym
Licensed Customer
Licensed Customer
 
Posts: 592
Joined: Thu Jan 21, 2010 4:27 pm
Location: French West Indies

Re: Red Room 1.0 Beta 2 Sun Sky Test

Postby nuverian » Sun Mar 28, 2010 4:18 pm

nuverian Sun Mar 28, 2010 4:18 pm
YEI! Shadows
http://www.nuverian.net
nuverian.deviantart.com
---
i7 920 2.66, 6G RAM, GTX 660 Ti, Win7 64x.
User avatar
nuverian
Licensed Customer
Licensed Customer
 
Posts: 119
Joined: Wed Feb 17, 2010 3:30 pm

Re: Red Room 1.0 Beta 2 Sun Sky Test

Postby PhilBo » Sun Mar 28, 2010 5:05 pm

PhilBo Sun Mar 28, 2010 5:05 pm
pixym wrote:Oh this Sunday would be nicer after seeing that :D
Just one important question for archivizers as me: Is there an option for offsetting North angle in case your scene does not suit 90° North?


You can use the floatHemi data type which allows you to position the sun by X,Y coordinates and Z for the angle, so that you can position it any way you like.
Win7 64| Two GTX 470s | Phenom II 920 | 8 GB
Win7 32| GTX 260 | Athlon X2 5000+ BE | 2 GB
User avatar
PhilBo
OctaneRender Team
OctaneRender Team
 
Posts: 553
Joined: Wed Oct 21, 2009 2:36 pm
Location: Warren, Michigan USA

Re: Red Room 1.0 Beta 2 Sun Sky Test

Postby [gk] » Sun Mar 28, 2010 5:34 pm

[gk] Sun Mar 28, 2010 5:34 pm
looks good, looks like you got some gamma issues though, its super dark.
Amiga 1000 with 2mb memory card
User avatar
[gk]
Licensed Customer
Licensed Customer
 
Posts: 574
Joined: Sat Jan 16, 2010 12:48 pm
Location: Denmark
Next

Return to M is for Metaverse Gallery


Who is online

Users browsing this forum: No registered users and 15 guests

Wed Apr 24, 2024 1:46 pm [ UTC ]