Character design with my Octane Skin Shader

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Character design with my Octane Skin Shader

Postby boxoffrogs » Mon Apr 19, 2021 8:49 am

boxoffrogs Mon Apr 19, 2021 8:49 am
For a hobby I like to design 3D-Characters and work on a skin shader based on Daz Studio content.
I hope you like it and would be grateful for some constructive criticism :)

In order of creation date, newest to oldest:

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Re: Character design with my Octane Skin Shader

Postby promity » Tue Apr 20, 2021 3:15 am

promity Tue Apr 20, 2021 3:15 am
Very nice skin technique.
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Re: Character design with my Octane Skin Shader

Postby marko7000 » Tue Apr 20, 2021 10:48 pm

marko7000 Tue Apr 20, 2021 10:48 pm
Master work!
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Re: Character design with my Octane Skin Shader

Postby Banti » Fri Apr 23, 2021 2:46 pm

Banti Fri Apr 23, 2021 2:46 pm
Great work. Looks like a specular material with random walk medium? I really like the reflections on the skin, what IOR/roughness do you use? I find it especially hard to get realistic looking reflections on the skin...
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Re: Character design with my Octane Skin Shader

Postby dynaraton » Fri Apr 23, 2021 6:48 pm

dynaraton Fri Apr 23, 2021 6:48 pm
Excellent!
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Re: Character design with my Octane Skin Shader

Postby Tugpsx » Sat Apr 24, 2021 5:44 pm

Tugpsx Sat Apr 24, 2021 5:44 pm
Great job on you characters. I see you have adjusted the "peach fuzz" Vellus hair over time which adds the level on realism to the characters. I also noticed your work with freckles, in a few cases the freckles appear to float above the skin level not embedded into the layer as they should.
The first image with character covered in blood, You may want to adjust the teeth, they are a bit too clean.
On the third image a simple darkening around the left eye between the lashes and eye moisture surface will go a long way. (Have a quick look in a mirror).
Looking forward to more of your work. Thanks for sharing.
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