NEW: Octane X - is finally here! [MEGA FAQ THREAD]

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Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]

Postby cgdoc » Mon Jan 04, 2021 1:08 pm

cgdoc Mon Jan 04, 2021 1:08 pm
I'm getting consistent crashes on my 2019 Macbook Pro with 5500M and Intel 630 when I have the Intel integrated GPU active. It happens on both C4D and Standalone. I don't need to use that GPU at all, but figured I should report the crashes. I've attached the Octane log file.

Joey


same here. The Intel integrated GPU should not be checked in the settings by default. It took me a while until I realized that this was causing crashes and a massive slow down of C4D.

Georg
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Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]

Postby Jedi_blade » Mon Jan 04, 2021 6:51 pm

Jedi_blade Mon Jan 04, 2021 6:51 pm
Weezer wrote:
Jedi_blade wrote:
Weezer wrote:Well it’s the Christmas holidays and the middle of a pandemic, so I’m not expecting miracles at the moment. Give it time.


Oh I get it, but it says stable so I am confused if it is specifically and issue we are having or this is just part of this build.


You could argue the plugin is stable – but there seems to be an issue with denoising in various builds. Fingers crossed it'll be sorted next week when we're all back to normal (or as normal as it gets these days).


Oh, I would not argue that I have a lot of random crashes that should not happen. Sometimes I will add a node and it will crash, and I will reload add the same node and it is fine. If that is normal then my view on stability is much different.
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Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]

Postby Jedi_blade » Mon Jan 04, 2021 10:58 pm

Jedi_blade Mon Jan 04, 2021 10:58 pm
It seems like Octane X does a lot of crashing when I attempt to delete something. If I delete a node, or a shader, or a shader from a object. So I've attached my log if anyone can help me as to why.
Attachments
octanelog_report.zip
(22.73 MiB) Downloaded 44 times
Mac Pro (2019)
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Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]

Postby Weezer » Tue Jan 05, 2021 9:06 am

Weezer Tue Jan 05, 2021 9:06 am
I don't use nodes very much – a bit old school with my layered C4D materials – so I don't have this issue. But in terms of it staying up and running during general use, it's almost infinitely better than it was when I used the macOS CUDA version a few years back.
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Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]

Postby CookItOff » Tue Jan 05, 2021 3:21 pm

CookItOff Tue Jan 05, 2021 3:21 pm
CookItOff wrote:I have a Studio license and I can't get the Octane Server with combined with the Octane Blender app to start/run on my M1 Mac Mini. The server will download and act like it installs but once I click on the server icon after moving it to the applications folder, nothing happens. The Octane Blender App instals and loads fine minus the server not connecting, obviously since the server app never starts.
I have checked the Activity Monitor and the Server App never shows up.

The Standalone version works fine.

Thanks,
Tim


Anyone have any ideas?

I just need to get Octane Server to start on my M1 Mac Mini. As a paying customer is there an official support line or chat I should call vs this forum?

Thanks,
Tim
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Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]

Postby CookItOff » Tue Jan 05, 2021 3:36 pm

CookItOff Tue Jan 05, 2021 3:36 pm
I found the Email support section on the site.
Thanks.

Sorry I had to make another post but my post are still being moderated and I couldn't edit my previous unmoderated entry, yet.
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Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]

Postby Jedi_blade » Fri Jan 08, 2021 8:00 pm

Jedi_blade Fri Jan 08, 2021 8:00 pm
Are they working on Octane X. There is a giant ad on the front page and it says stable, but as I just found out in the Lights, Camera, and Render Class, the Octane X version is not holding up for people with the most powerful setups. What is happening with this, why is so bad. By listing it as stable it seems like OTOY is saying good luck but we do not care that you're paying for something that does not work. I get it is not easy but it would be easy to list what it has in development. Apple pushed this as a big deal to get people to buy their Mac Pro, I feel like they tricked me.
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Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]

Postby julienm » Sun Jan 10, 2021 3:21 pm

julienm Sun Jan 10, 2021 3:21 pm
Jedi_blade wrote:Are they working on Octane X. There is a giant ad on the front page and it says stable, but as I just found out in the Lights, Camera, and Render Class, the Octane X version is not holding up for people with the most powerful setups. What is happening with this, why is so bad. By listing it as stable it seems like OTOY is saying good luck but we do not care that you're paying for something that does not work. I get it is not easy but it would be easy to list what it has in development. Apple pushed this as a big deal to get people to buy their Mac Pro, I feel like they tricked me.


Same here, love the course, but my set up crashes constantly on the smallest of things, like adding a texture, scaling textures, turning on a normal map, camera angle update...It is quite frustrating and I am considering leaving the course if I can't get further with the lessons...
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Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]

Postby joenyc » Tue Jan 12, 2021 1:20 am

joenyc Tue Jan 12, 2021 1:20 am
What is the relationship between Octane X and Octane 2020.2. When are the feature sets expected to converge? It seemed that Octane X was slightly ahead for a while and now 2020.2 seems to have newer features that X doesn't. I've asked a similar question before, but the roadmap is still very unclear to me. Will all be unified under an OctaneRender 2021 release?
Mac Pro (2019), 2.7 GHz 24-Core, 384GB RAM, AMD Radeon Pro W5700X | Houdini
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Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]

Postby twinsense » Tue Jan 12, 2021 1:38 pm

twinsense Tue Jan 12, 2021 1:38 pm
Goldorak wrote:Dear Octane community,

Can I mix octane X (Metal) and OctaneRender 2020 (CUDA) render nodes over net render?

You cannot mix Metal and Cuda over net render - yet - Octane X is a version ahead of CUDA, and we need to sync them together after Octane X macOS 11 and after OctaneRender 2020.2 are done. The release after those is where we would have the first opportunity to support mixed Metal/CUDA network rendering.



Is this working already? Because im working with a MAC and windows/Nvidea based render PC. Anyone knows?
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