fluidSim

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Re: fluidSim

Postby Fueye » Tue Apr 06, 2010 10:11 am

Fueye Tue Apr 06, 2010 10:11 am
;-) :lol: :lol:
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Re: fluidSim

Postby pedrojafet » Tue Apr 06, 2010 5:34 pm

pedrojafet Tue Apr 06, 2010 5:34 pm
Fueye wrote:I export Object Sequence, open the Octane File with "notepad" and replace the 00#.obj for every frame.
Then render 25 single Octane Files ;-)


Very nice tip!!! ;)
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Re: fluidSim

Postby Fueye » Wed Apr 07, 2010 10:50 am

Fueye Wed Apr 07, 2010 10:50 am
much easier with object relinking in beta 2 :P
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Re: fluidSim

Postby juan » Tue Apr 27, 2010 3:23 am

juan Tue Apr 27, 2010 3:23 am
oh my that looks awesome!

the time you posted was per frame?

very nice job!
Portfolio: http://www.tres31.com/site/

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Re: fluidSim

Postby Fueye » Tue Apr 27, 2010 8:41 am

Fueye Tue Apr 27, 2010 8:41 am
Yes, per Frame ( rendered with 6000 Samples on a GTX 260 )
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