Storm Granular Solver: Rendered with Octane

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Storm Granular Solver: Rendered with Octane

Postby WoutTgh » Thu Sep 05, 2019 8:17 pm

WoutTgh Thu Sep 05, 2019 8:17 pm
Hello,

to promote Storm I made this animation:



Storm is in an Early Access stage and customers will get free updates until version 1.0.

Feel free to share :D

Here's a link to the Storm Forum: https://effectivetds.com/forum/viewforum.php?f=113
and the buy page: https://effectivetds.com/resources/fx-tools/storm/

Happy simming!

Wout
WoutTgh
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Re: Storm Granular Solver: Rendered with Octane

Postby EclipseCGI » Fri Sep 27, 2019 9:26 am

EclipseCGI Fri Sep 27, 2019 9:26 am
Hi,
can you give a brief overview of your workflow please?
I am currently considering using Storm for a snow sim with Octane Render in Cinema 4D for an upcoming TV commercial.

Thankyou!
EclipseCGI
 
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Re: Storm Granular Solver: Rendered with Octane

Postby WoutTgh » Mon Sep 30, 2019 10:36 am

WoutTgh Mon Sep 30, 2019 10:36 am
Hiii,

sure. For this project I exported to .bin from Storm. In Lightwave I imported the .bin sequence and used the Instancer to add the spheres to the point/particles from Storm.

I don't really use CInema 4D but I did a quick test with it and imported two .abc files from Storm. One with meshed particles and one with just the particles . In both cases a single .abc file containing all the frames. So all good :)


Wout

PS: Sorry for the late reply I only got the notification just now :)
WoutTgh
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