Have been working on learning Reality Capture recently and here's a Pineapple I did in a few hours yesterday. I've been struggling a bit to understand their texture resolution output workflow so the textures start to be a little blurry at the 100% 8k image res but honestly studio photography with a $50k Hassleblad looks just as blurry when pixel peeping, so...oh well.
Being newish to photogrammetry , I learned you really do have to know what you're doing with materials and lighting, unless you want it to looks like a porcelain version of what you scanned. Previously, when seeing other's renders I thought you wouldn't have to do much with materials since there is so much accurate detail in the scanned model and texture but I was wrong! I ended up using a mix material of glossy and SSS for this (it very much ended up looking porcelain when I was only using glossy)
(Please click on image to see the full 8k res for detail)