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volumes:clouds

PostPosted: Mon Feb 25, 2019 9:16 pm
by miko3d
Hey guys,

just some fun while doing clouds ldev.

some info:

Small clouds built in terragen assambled in Houdini.Central big cloud VDB model from the generous guys at Disney Animation Studio.All shaded and rendered in Octane

Re: volumes:clouds

PostPosted: Thu Feb 28, 2019 8:03 am
by Gescort
Excellent!
Miko, can you please tell us more details of this scene: max samples, depth, render time, shading and etc. Great result for octane!

Re: volumes:clouds

PostPosted: Wed May 01, 2019 3:13 am
by Mood
I really like the cloud you render in houdini, but I don't know how to use Octane to render such a cloud in houdini. Would you please give me a cloud project that you rendered, I want to learn, thank you very much.
The link below is the cloud I rendered.
https://gyazo.com/f47dd573d33dcfe45859ba79ebcb2911

Re: volumes:clouds

PostPosted: Mon Jun 10, 2019 10:05 am
by HBHATTI
Wow can you do a tutorial; Im trying to do this fully in houdini but my clouds look black :oops:

I have attached a metal sphere to side for comparison; have tried adjusting various absoroption, scattering, densities etc... lighting

Something Im missing?

Re: volumes:clouds

PostPosted: Wed Jun 12, 2019 10:20 pm
by J.C
HBHATTI wrote:Wow can you do a tutorial; Im trying to do this fully in houdini but my clouds look black :oops:

I have attached a metal sphere to side for comparison; have tried adjusting various absoroption, scattering, densities etc... lighting

Something Im missing?


Did you enable Pathtracing kernel?
"Emulate old volume behavior" can also help (kernel settings)