Still Life

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Still Life

Postby shine71 » Thu Sep 20, 2018 5:37 am

shine71 Thu Sep 20, 2018 5:37 am
HI everyone! :)
I'd like to show you a still life, subject that I never faced in so much time..
C4D, Marvelous and of course Octane (V4) for render everything.
Final frame at 3000x2000 has been computed in 20 minutes.
Hope you like it! :)

Cheers
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Re: Still Life

Postby blackshore » Sat Sep 22, 2018 4:16 pm

blackshore Sat Sep 22, 2018 4:16 pm
Lightning and the composition looks great!

However, your textures need to fit the output resolution. So, up your res, for wall, bottle, textiles etc.
Check that falloff on the textile.

You can downres it to half and get away with it.
High-res=high demands.
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Re: Still Life

Postby shine71 » Wed Sep 26, 2018 9:30 am

shine71 Wed Sep 26, 2018 9:30 am
Thanks Blackshore. :)

Really they are high-res.... maybe DOF gave you this impression....

Anyway, here the final one :D
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Re: Still Life

Postby Elvissuperstar007 » Thu Sep 27, 2018 10:42 pm

Elvissuperstar007 Thu Sep 27, 2018 10:42 pm
the texture of the table spoils everything, poor resolution
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Re: Still Life

Postby shine71 » Fri Sep 28, 2018 10:08 am

shine71 Fri Sep 28, 2018 10:08 am
you're not the first one saying this thing, but I don't understand why..... :)

it's a 4k tex, in mixed material where I added, dirt, scratches and something else...

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Re: Still Life

Postby PolderAnimation » Fri Sep 28, 2018 10:15 am

PolderAnimation Fri Sep 28, 2018 10:15 am
4k does not say anything without the size of the model. If the object is very large a 4k texture can still feel lowres. Just look at the image, don't look at the numbers.
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Re: Still Life

Postby shine71 » Fri Sep 28, 2018 11:03 am

shine71 Fri Sep 28, 2018 11:03 am
Ok...
Anyway, guys, I’m sorry but I don’t see a low res result..
My fault, maybe, but I don’t see what you mean..
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Re: Still Life

Postby mitchino » Mon Oct 01, 2018 10:12 pm

mitchino Mon Oct 01, 2018 10:12 pm
there's nothing wrong with the resolution, it's just because of the DOF

and object size doesn't dictate texture resolution, only final output size
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Re: Still Life

Postby shine71 » Fri Oct 12, 2018 5:33 am

shine71 Fri Oct 12, 2018 5:33 am
mitchino wrote:there's nothing wrong with the resolution, it's just because of the DOF

and object size doesn't dictate texture resolution, only final output size


Thanks mitchino, this is what I was meaning..... :)

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Re: Still Life

Postby FrankPooleFloating » Thu Oct 18, 2018 2:24 am

FrankPooleFloating Thu Oct 18, 2018 2:24 am
Put your first version on a Linear Dodge layer with 30% opacity above your "final" in PS, then make a Hue/Sat adjustment layer and bump Saturation +20... This is the version I like. Your final is too dark and not enough saturation imho.
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