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Still Life

PostPosted: Thu Sep 20, 2018 5:37 am
by shine71
HI everyone! :)
I'd like to show you a still life, subject that I never faced in so much time..
C4D, Marvelous and of course Octane (V4) for render everything.
Final frame at 3000x2000 has been computed in 20 minutes.
Hope you like it! :)

Cheers

Re: Still Life

PostPosted: Sat Sep 22, 2018 4:16 pm
by blackshore
Lightning and the composition looks great!

However, your textures need to fit the output resolution. So, up your res, for wall, bottle, textiles etc.
Check that falloff on the textile.

You can downres it to half and get away with it.
High-res=high demands.

Re: Still Life

PostPosted: Wed Sep 26, 2018 9:30 am
by shine71
Thanks Blackshore. :)

Really they are high-res.... maybe DOF gave you this impression....

Anyway, here the final one :D

Re: Still Life

PostPosted: Thu Sep 27, 2018 10:42 pm
by Elvissuperstar007
the texture of the table spoils everything, poor resolution

Re: Still Life

PostPosted: Fri Sep 28, 2018 10:08 am
by shine71
you're not the first one saying this thing, but I don't understand why..... :)

it's a 4k tex, in mixed material where I added, dirt, scratches and something else...

cheers

Re: Still Life

PostPosted: Fri Sep 28, 2018 10:15 am
by PolderAnimation
4k does not say anything without the size of the model. If the object is very large a 4k texture can still feel lowres. Just look at the image, don't look at the numbers.

Re: Still Life

PostPosted: Fri Sep 28, 2018 11:03 am
by shine71
Ok...
Anyway, guys, I’m sorry but I don’t see a low res result..
My fault, maybe, but I don’t see what you mean..

Re: Still Life

PostPosted: Mon Oct 01, 2018 10:12 pm
by mitchino
there's nothing wrong with the resolution, it's just because of the DOF

and object size doesn't dictate texture resolution, only final output size

Re: Still Life

PostPosted: Fri Oct 12, 2018 5:33 am
by shine71
mitchino wrote:there's nothing wrong with the resolution, it's just because of the DOF

and object size doesn't dictate texture resolution, only final output size


Thanks mitchino, this is what I was meaning..... :)

cheers

Re: Still Life

PostPosted: Thu Oct 18, 2018 2:24 am
by FrankPooleFloating
Put your first version on a Linear Dodge layer with 30% opacity above your "final" in PS, then make a Hue/Sat adjustment layer and bump Saturation +20... This is the version I like. Your final is too dark and not enough saturation imho.