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Re: PMC dispersion bolts test

PostPosted: Tue Oct 04, 2011 11:27 am
by cornel
GeoPappas wrote:
ycarry wrote:
Any chance of getting rid of that stupid signature as well.
+1


+1


+1

Re: PMC dispersion bolts test

PostPosted: Tue Oct 04, 2011 12:32 pm
by babygenius55
Okay. First of all, don't be ganging up on me. EVERYBODY loves Pootie! :P ...I can't help that I have remarkable, and distinguished taste.

My compute model is 1.2. I remember that somewhere I read that 2.0 is better. I'll see if i can get an update if at all possible. It just started working. Weird. I can make all sorts of changes to the scene that works now, and it still works. Until I add another .obj that is. This is annoying so I'm going to find out about an updated compute thingy. Is there any way I can do a dump of the scene information so I can check what the difference might be? I'm a very good troubleshooter, and my experience is telling me that it's something in my models. I'm going to try making another model in the same scene with the same scale to see if I can do a swap, and have ti work too. Thanks for the help guys.

Re: PMC dispersion bolts test

PostPosted: Wed Oct 05, 2011 8:39 pm
by babygenius55
So I downloaded the windows version of 1025_COM. PMC isn't giving me any issue. So i figured out where the problem lies. At least my PC isn't screaming at me. I'll put up my test render in the proper area. Thanks for the attention folks.