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NIKE VAPORMAX

PostPosted: Sat May 05, 2018 6:06 pm
by Cr4zyFX
So I recently finished my graduation project, which was a Nike Vapormax 3D animation.
It was my first approach on this kind of Advertisement so it's far from perfect but i am happy with the result afterall.

Made with Cinema4D, rendered in Octane.

https://www.behance.net/gallery/65252289/NIKE-VAPORMAX

Re: NIKE VAPORMAX

PostPosted: Mon May 07, 2018 4:52 am
by Seekerfinder
Excellent!

Re: NIKE VAPORMAX

PostPosted: Tue May 29, 2018 3:12 am
by zinogino
Looks good mate, how did you do the treading? With XP?

Re: NIKE VAPORMAX

PostPosted: Thu Jun 07, 2018 5:31 pm
by Cr4zyFX
zinogino wrote:Looks good mate, how did you do the treading? With XP?

thank you!
The knitting effect was entirely done with octane scatter.
I animatied a mask on the UV texture that drove the opacity channel of the shoes material.
I rendered out a version of only the edge of that same mask.
That one drove the "scale" channel of the octane scatter object.

Re: NIKE VAPORMAX

PostPosted: Fri Jun 22, 2018 5:32 pm
by wolfjiri
i like the lighting and softness in materials :) good job :!: