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Clear glass' high prism at almost real life

PostPosted: Mon Nov 20, 2017 7:08 pm
by nuno1980
Hello, guys. :D

ior 1.509@disp 0.006; 23-diff and 39-spec depth_10 regions picked (75 mins per region).png

This clear prism has ior (refractive index) dispersed 1.509 (original ior 1.53) and dispersion coefficient 0.006

Resolution screen: 1200x1920
Videocard: EVGA GeForce GTX 980 Ti SC+@all stock speeds but VRAM@3505MHz forced. :)

OR 2.26.1 Standalone - PMC kernel settings:
23-diff, 39-spec depth, 10k-reject, no "caustic blur", parallelism 1 and rest default

10 regions picked with ~75 mins average per region picked (average ~16000 S/pixel@1200x1920 per region) because "region picked" is for reduce caustics noised and for be more much efficient. :)

Latitude: -45 and longitude: 174.509; date: jul 1st and time: 10.667


FREE - Prism scene
high prism.orbx
(28.12 KiB) Downloaded 237 times

Re: Clear glass' high prism

PostPosted: Tue Nov 21, 2017 3:32 pm
by nuno1980
Do you like my image? Any comentary. Attention to download my FREE scene on bottom of OP. ;)

Re: Clear glass' high prism

PostPosted: Tue Nov 21, 2017 5:54 pm
by FredH12
Clever work !

Re: Clear glass' high prism at almost real life

PostPosted: Wed Nov 22, 2017 11:28 am
by nuno1980
UPDATE: I've edited this subject. :)


FredH12 wrote:Clever work !
Thank you! :D

Re: Clear glass' high prism at almost real life

PostPosted: Sat Jan 20, 2018 9:08 pm
by nuno1980
New image rendered :D

2_ior 1.509@disp 0.006; 40-diff and 131-spec depth_12 regions picked (70 mins per region).png


Resolution screen: 1200x1920 but cutted to 1200x1237

PMC kernel settings: 40-diff, 131-spec depth, 10k-reject, no "caustic blur", parallelism 1 and rest default

12 regions picked with ~70 mins average per region picked (average ~25000 S/pixel@1200x1920 per region

Same lat, long and date but time 10.77

EDIT: I added latitude, longitude, date and time in OP and this message. ;)