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Nissan GTR

PostPosted: Sun Oct 29, 2017 12:29 pm
by Gipya
Hello! That's the last test made with c4d + octane about a nissan gtr, far away from perfection, so critics are welcome.

Re: Nissan GTR

PostPosted: Sun Oct 29, 2017 5:38 pm
by Terryvfx
First render is amazing! the studio renders are cool too but the lighting need some work I always see pros focusing light heavily on edges and never on flat surfaces I also think the floor pops out a bit much, good job overall, did you model the car?

Re: Nissan GTR

PostPosted: Mon Oct 30, 2017 5:13 pm
by Gipya
Thank you Terryvfx! Yes... I think you are 100% right, unluckly this car has really flat sides, so it was not so easy to manage a good lighting, I will try again in another way, I think to in mind the solution :) I will update it in this post if it will look better :)

Re: Nissan GTR

PostPosted: Wed Nov 01, 2017 8:07 pm
by Gipya
Just another environment...

Re: Nissan GTR

PostPosted: Mon Nov 06, 2017 1:36 pm
by mkarahasan
Excellent work, can you explain a little bit of your tire shader? I tried to achieve a good result but it's not near to your work at all. Any thoughts would be greatly appreciated

Re: Nissan GTR

PostPosted: Wed Nov 08, 2017 6:32 pm
by Gipya
mkarahasan wrote:Excellent work, can you explain a little bit of your tire shader? I tried to achieve a good result but it's not near to your work at all. Any thoughts would be greatly appreciated



Hello mkarahasan,

thanks for compliments, about the tire shader... it is not so easy, i worked a lot about that, and i a have been fixing it many times in the arch of 1 year before this result... anyway the tire is made of 3 parts and 4 materials:
-sidewall
-tread
-upper tread (in contact with the ground)

every material is made by a basic material with dark grey color and a reflection layer plus some adds .

-sidewall = basic material + texture bump (writings and pneumatic brand)
-tread = only basic material
-upper tread (in contact with the ground) = mix material made by the basic material + a new material made with a texture simulating the dirty, the mix of materials is controlled by a gradient which is making the dirty vanishing before the sidewall

Re: Nissan GTR

PostPosted: Thu Nov 09, 2017 8:26 am
by Gipya
Terryvfx wrote:First render is amazing! the studio renders are cool too but the lighting need some work I always see pros focusing light heavily on edges and never on flat surfaces I also think the floor pops out a bit much, good job overall, did you model the car?



As a demonstration that you were right i made a test, no mix material for the bodypaint but just a glossy one, everything has been easier to control...