It's an absolutly crasy render !
Great job
subspark wrote:Lose the attitude thanks blackshore. 3d textures will slide with no correlation to movement. In other words details will appear to swim which produce undesierable and unreleatic results.
subspark wrote:Displacement maps work marvellously for realistic animated creatures such as dinosaurs.
subspark wrote:You didn’t specity your ultimate goal or what equipment you’re using, howeve you could use a number of high resolution textures, for quality output with no detectable stretching.
Combined with a skin/muscle system you could render out some holywood-level shots.
Go for it CarbonIX!
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