Luke's Bakery

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Luke's Bakery

Postby Gipya » Mon Aug 07, 2017 5:26 pm

Gipya Mon Aug 07, 2017 5:26 pm
Hi everybody,
this is my last job in Octane... even the first one! Never done another interior before, just few trials.

Path tracing, 24 000 samples, more than 20 hours per each render with 2x GTX 760 2GB
Lighting and geometry heavy and really complex, incredibile how Octane managed the vram.
Attachments
Camera 1.jpg
Camera 2.jpg
Camera 3.jpg
comp.jpg
Last edited by Gipya on Tue Aug 08, 2017 7:04 pm, edited 1 time in total.
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Re: Luke's Bakery

Postby Daniel_Ward » Mon Aug 07, 2017 9:02 pm

Daniel_Ward Mon Aug 07, 2017 9:02 pm
Really nice work. Even the 3D people don't look too plastic. :)
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Re: Luke's Bakery

Postby Lewis » Thu Aug 17, 2017 11:05 am

Lewis Thu Aug 17, 2017 11:05 am
Great work, especially considering you used only 2*760 with 2 GB VRam.

I also like that top view camera angle :).
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Re: Luke's Bakery

Postby Gipya » Thu Aug 17, 2017 6:08 pm

Gipya Thu Aug 17, 2017 6:08 pm
Daniel_Ward wrote:Really nice work. Even the 3D people don't look too plastic. :)

Thanks a lot, but the merit is of Anima software, i just chose the people which didn't look like plastic :D I just customized the clothes of a couple of nurses in order to make them looking like employees in the bakery :lol:
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Re: Luke's Bakery

Postby Gipya » Thu Aug 17, 2017 6:23 pm

Gipya Thu Aug 17, 2017 6:23 pm
Lewis wrote:Great work, especially considering you used only 2*760 with 2 GB VRam.

I also like that top view camera angle :).


Hey thank you so much! In reality that's my favorite one, because it let's you watch all shop in a single shot, and all details are still visible!
About the Vram... yes I made a good job with instances and that's true... but what's more important is that Octane can manage a huge amount of polygons, textures, Hdri and lights like drinking a glass of water... just unbelievable... were left still 235 mbs! I used Thea Render before and by Gpu it was not able to manage the half of the things are here...
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Re: Luke's Bakery

Postby Lewis » Mon Aug 21, 2017 7:13 am

Lewis Mon Aug 21, 2017 7:13 am
Out of curiosity what was you GI bounces number (Max Diffuse depth) ?

Thanks
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Re: Luke's Bakery

Postby 3rdeye » Thu Aug 31, 2017 3:31 pm

3rdeye Thu Aug 31, 2017 3:31 pm
Beautiful rendered.... I love the humans too
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Re: Luke's Bakery

Postby Gipya » Sat Sep 02, 2017 3:29 pm

Gipya Sat Sep 02, 2017 3:29 pm
Lewis wrote:Out of curiosity what was you GI bounces number (Max Diffuse depth) ?

Thanks


Diffuse depth was 8, specular 16 :) I know, it can be lower, but i wanted the maximum from this pictures, it was for a contest...
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Re: Luke's Bakery

Postby Gipya » Sat Sep 02, 2017 3:30 pm

Gipya Sat Sep 02, 2017 3:30 pm
3rdeye wrote:Beautiful rendered.... I love the humans too


Thank you so much! :D
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