seating

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seating

Postby pm3d » Tue Mar 02, 2010 8:33 pm

pm3d Tue Mar 02, 2010 8:33 pm
time to sit down and ejoy the view
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balcony2.jpg
enjoy the view
pm3d design
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Re: seating

Postby Sam » Tue Mar 02, 2010 8:58 pm

Sam Tue Mar 02, 2010 8:58 pm
Nice angle and scene
But your background image is very low resolution and that doesn't look good

Check this topic, there's plenty links to 360 panoramas you can use for background
viewtopic.php?f=21&t=146
Last edited by Sam on Thu Mar 04, 2010 12:57 pm, edited 1 time in total.
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Re: seating

Postby thwak » Tue Mar 02, 2010 10:05 pm

thwak Tue Mar 02, 2010 10:05 pm
Sam wrote:Nice angle and scene
But your background image is very low resolution and that doesn't look good


I am unable to get large high-res HDRIs into Octane to create such a non-blurry background, even with a 1GB card. What is your secret for doing so, Sam?
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Re: seating

Postby Sam » Tue Mar 02, 2010 10:19 pm

Sam Tue Mar 02, 2010 10:19 pm
There's no secrets
I have all the HDRIs in smart ibl archive in local files and they load perfectly :shock:
I got a GTX260 896mb
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Re: seating

Postby gpu-renderer » Wed Mar 03, 2010 5:25 am

gpu-renderer Wed Mar 03, 2010 5:25 am
ma xI got was 100mb jpg 13000x3000 ...500mb is a no go area even with 2gb of vram to use.. It might be the 32bit limit of the demo.
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Re: seating

Postby gristle » Wed Mar 03, 2010 8:45 am

gristle Wed Mar 03, 2010 8:45 am
Maybe you need one image for the lighting and another mapped onto a plane to act as the backdrop.
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Re: seating

Postby thwak » Wed Mar 03, 2010 6:00 pm

thwak Wed Mar 03, 2010 6:00 pm
Sam wrote:There's no secrets
I have all the HDRIs in smart ibl archive in local files and they load perfectly :shock:
I got a GTX260 896mb


What size are these images?

My 10k x 5k high-res HDRIs (the size required to not have blurry backgrounds) will not load into Octane with a 1G card.
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Re: seating

Postby thwak » Wed Mar 03, 2010 6:02 pm

thwak Wed Mar 03, 2010 6:02 pm
gristle wrote:Maybe you need one image for the lighting and another mapped onto a plane to act as the backdrop.


Once interactive transformation of mapped textures inside Octane becomes reality, this will probably be the way to go.
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Re: seating

Postby gristle » Wed Mar 03, 2010 6:15 pm

gristle Wed Mar 03, 2010 6:15 pm
thwak wrote:
gristle wrote:Maybe you need one image for the lighting and another mapped onto a plane to act as the backdrop.


Once interactive transformation of mapped textures inside Octane becomes reality, this will probably be the way to go.


For sure. Can't wait!
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Re: seating

Postby Sam » Wed Mar 03, 2010 6:30 pm

Sam Wed Mar 03, 2010 6:30 pm
My 10k x 5k high-res HDRIs (the size required to not have blurry backgrounds)


Well I used 2k and 3k latitude longitude maps without too much blurry background
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