aston martin under mwpc roof

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aston martin under mwpc roof

Postby deadakos » Sun Apr 23, 2017 2:19 pm

deadakos Sun Apr 23, 2017 2:19 pm
Dear All,
I would like to ask your help in improving the scene's realness. What do you thing, how could these be better?
Thanks for every comment and critic!

Original render size is 7680×4320 px. Kernel is PT. Lit by daylight environment. In post I added only some noise and the chromatic aberation.
pt_12.jpg
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Re: aston martin under mwpc roof

Postby tamerkseniya » Tue Apr 25, 2017 11:31 am

tamerkseniya Tue Apr 25, 2017 11:31 am
Hi deadakos,

I like the atmosphere and lighting in general, here are a few suggestions which caught my eye;

Obvious one; plants are too saturated, too bright. Maybe a bit cooler, and less brightness. Also some color variations can be added.

Another one is floor texture, dark areas either should by lighter, less contrasty. Or if you want it so dark, make it look wet, so it is justified. Otherwise, it looks fake.

Camera distortion can be less, maybe not so wide angle for cam. I would even try perspective correction.

The last one, I am not spec in car paints at all :) but it looks a bit too shiny, like latex or very shiny baloon. But I dont know your references, maybe at has to be that way :)
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Re: aston martin under mwpc roof

Postby deadakos » Tue Apr 25, 2017 5:23 pm

deadakos Tue Apr 25, 2017 5:23 pm
Thanks tamerkseniya!
I almost lost my faith in receiving any feedback at all. It is always a huge help if a "fresh" eye looks at on what I did, and share the thought.
I will try to move on accordingly!
Just one thing, I don't want to change the viewpoint and the perspective. This picture has a real photo base, where this perspective is used as the topic of it is the roof. It's not obvious, but it is.
Thanks again!
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Re: aston martin under mwpc roof

Postby FrankPooleFloating » Wed Apr 26, 2017 12:07 am

FrankPooleFloating Wed Apr 26, 2017 12:07 am
Hmmm, you really should hit the paint, glass, leaves, etc, with Falloff. And I agree, way too wide angle. I like long lenses for cars. Nice ride, btw, if you modeled that.
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Re: aston martin under mwpc roof

Postby tamerkseniya » Wed Apr 26, 2017 7:16 am

tamerkseniya Wed Apr 26, 2017 7:16 am
Im happy to be useful :) One more little thing just catch my eye. Try to balance contrast, some dark areas has lost details, like on tires or wood beams.
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Re: aston martin under mwpc roof

Postby rajib » Sun Apr 30, 2017 7:11 am

rajib Sun Apr 30, 2017 7:11 am
Really nice work. Most of the issues tamerkseniya! has already pointed out.

I am assuming you are using a sky texture with the Octane daylight environment. Try increasing it's power (The sky textures's). That helps with increasing the ambient light and it will help to add some details to the tires and the dark areas within the plants. But be careful it does not whitewash the sky. You may need to play with both the power (type a value instead of using a slider. Slider will go max to 1, you can type any arbitrary value e.g 2) and the gamma to get enough ambient light and also get the sky tone proper.
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Re: aston martin under mwpc roof

Postby deadakos » Mon May 01, 2017 12:49 pm

deadakos Mon May 01, 2017 12:49 pm
Thanks guys for your interest and help in my spare time work!
The Aston Martin is not my work. I bought it on Turbosquid... I'm absolutely not on that level in modeling :)
Trees and bushes are from Plant Factory (also bought things). Every other model was made by me.
I mentioned that there is a photo which I use as a reference. Here it is:
1390324939-mg-a3srgb.jpg
1390324939-mg-a3srgb.jpg (65.32 KiB) Viewed 3714 times


As you can see, they used the same, very distorted view angle.
I don't want to reproduce this very strong contrast you can see, but I wanted to focus on the roof, which is the real topic of this render.

I'm now working on an other setup. I changed to HDRI environment, chose a slightly longer lens, fixed the above mentioned problems (or at least tried to), like the shader of the car, the details in the shady sides, and the slabs under the car.
All the changes together requires more video memory than my 970's have, so I can use only my two 1070, and the HDRI environment slows down the rendering speed very-very much, so stay tuned, I will update this post again if I have an acceptable render again.
Until then, thanks again!
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Re: aston martin under mwpc roof

Postby deadakos » Sat May 06, 2017 1:35 pm

deadakos Sat May 06, 2017 1:35 pm
Dear All,
I finally had time to render the updated scene in high resolution. I still use PT, the render resolution is the same, but render time increased hugely. 300 samples took more than 10 hours to render...
I hope the result deserved it! What do you think? CC are always welcome!
pt_18.jpg
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